- Source: https://www.spigotmc.org/resources/
-infinitecrops-
-custom-crops-farming-plugin-
-280-free-textures-
-shop-gui-
-sprinklers-
-greenho.122148/
- Wiki:
pm2plugins.gitbook.io
Click any feature below for full details ↓
Spoiler: ⊙ 25 Custom Crops — 5 Qualities, Season Rules & Custom Seeds
Custom Vegetation
25 fully custom crops, each with its own multi-stage growth cycle and unique textured seeds.
• 5 Harvest Qualities — Regular, Silver Star, Gold Star, Amethyst Star, or Rotten. Quality is influenced by fertilizers, soil quality, water level, and growing environment.
• Growth Stages — Crops progress through visual stages: Seedling → Growing → Flowering → Maturing → Almost Matured → Matured. Each stage renders its own custom texture.
• Season & Temperature Rules — Every crop is configured with allowed seasons and preferred temperature ranges. Planting the wrong crop in the wrong season is blocked outright — unless it's inside a greenhouse. Temperature growth factor adds bonus or penalty growth points based on the environment (configurable brackets, e.g. 40°+ = big bonus, 0° = growth penalty).
• Require Tool — Individual crops can require a specific harvesting tool, adding progression depth.
• Easy Harvesting — Configurable: send harvested items straight to inventory instead of dropping on the ground.
• Rain Watering — Crops receive water from rain automatically. Water increase per rain tick is configurable.
• Custom Seeds — Each crop has its own textured seed with season planting info in the lore.
• Fully Configurable — Growth time, drop tables, quality chances, season restrictions, loot tables per star tier — all in crops.yml.
Spoiler: ⊙ 280+ Free Textures — Zero-Setup Resource Pack
Spoiler: ⊙ Built-in Shop GUI — Buy, Sell & Sell-All
Spoiler: ⊙ Power Grid — Build an Energy Network Across Your Farm
Spoiler: ⊙ Farming Minions — Automated Harvesting & Watering Robots
Spoiler: ⊙ 3-Tier Sprinklers — Automated Crop Watering
Spoiler: ⊙ Watering Cans & Water Tanks — The Manual Path
Manual Watering System
3 Watering Cans (Copper → Golden → Diamond):
• Range — Copper: 2×2, Golden: 3×2, Diamond: wider. Horizontal and vertical range per tier.
• Accuracy — Each can has an accuracy value (Copper: 0.3, Golden: 0.7). Determines how much of the water-per-crop actually reaches the crop. Skill-based depth.
• Water Capacity — Copper: 1000ml, Golden: 2000ml. Must refill at water sources. Shown in item lore.
• Random Additives — Each watering action rolls a random bonus between configured min/max values. Adds variance.
• Craftable — Each tier has its own shaped recipe, configurable.
• Gradual Fill — Configurable fill tick time and rate. Not instant.
3 Water Tanks (Iron → Gold → Diamond):
• Portable Storage — Iron: 5000ml, Gold: 8000ml, Diamond: more. Store water and supply sprinklers.
• Visual Fill Stages — Each tank has multiple textures as it fills/empties.
• Bucket Mode — Optionally use tanks as water buckets in crafting and placement (configurable).
• Craftable — Each tier has its own shaped recipe.
Spoiler: ⊙ 12 Harvesting Tools — 5 Chance-Based Abilities
Custom Harvesting Tools
12 tools with custom textures and crop-specific harvesting. Each tool declares which crops, bushes, and money trees it can harvest — shown in its item lore.
Default Tools: Wheat Iron Harvester, Pruning Shears, Fruit Picker, Root Puller, Corn Husker, Vegetable Knife, Hop Harvester, Enchanted Sickle, Gem Clipper, Geologist Trowel, Golden Pruning Shears, Fortune Cultivator.
5 Abilities (configurable in abilities.yml):
• Currency Increaser — 20-50% trigger chance. Multiplies currency reward up to 3.0×.
• Precise Cutting — 15-40% trigger chance. Advances crop up to 3 stages on replant.
• Transmutation — 1-15% trigger chance. Converts harvest into different materials.
• Fortune Increaser — 20-40% trigger chance. Multiplies item drops up to 2.0×.
• Multiplication — 15-30% trigger chance. Multiplies yields up to 2.5×.
• Durability — Configurable uses per tool. Tracked in item lore.
• Auto-Lore — Harvestable crops and equipped abilities are auto-listed in the tool's lore.
• Works on Everything — Tools work on crops, bushes, and money trees. Abilities apply to all three.
Spoiler: ⊙ 18 Fertilizers — 6 Types × 3 Grades
Fertilizer System
6 types, 3 quality grades each (Basic → High → Deluxe) — 18 fertilizers total:
• Quality Increaser — Boosts chance of Silver/Gold/Amethyst Star harvest.
• Retain Water — Soil holds moisture longer, less watering needed.
• Soil Quality — Directly upgrades soil quality level.
• Speed Grow — Adds bonus growth points. Configurable min/max range.
• Stage Increase — Chance to skip growth stages entirely. Configurable skip range.
• Yield Increase — More items per harvest. Configurable min/max extra drops.
• Max Applications — Configurable cap per crop.
• Chance-Based — Effects trigger on a configurable % chance.
• Craftable — Optional shaped recipes per fertilizer.
• Custom Textured — Every one has its own texture.
Spoiler: ⊙ 3-Tier Greenhouses — Year-Round Farming in Any Biome
- Wiki:
First Install | InfiniteCrops
Click any feature below for full details ↓
Spoiler: ⊙ 25 Custom Crops — 5 Qualities, Season Rules & Custom Seeds
Custom Vegetation
25 fully custom crops, each with its own multi-stage growth cycle and unique textured seeds.
• 5 Harvest Qualities — Regular, Silver Star, Gold Star, Amethyst Star, or Rotten. Quality is influenced by fertilizers, soil quality, water level, and growing environment.
• Growth Stages — Crops progress through visual stages: Seedling → Growing → Flowering → Maturing → Almost Matured → Matured. Each stage renders its own custom texture.
• Season & Temperature Rules — Every crop is configured with allowed seasons and preferred temperature ranges. Planting the wrong crop in the wrong season is blocked outright — unless it's inside a greenhouse. Temperature growth factor adds bonus or penalty growth points based on the environment (configurable brackets, e.g. 40°+ = big bonus, 0° = growth penalty).
• Require Tool — Individual crops can require a specific harvesting tool, adding progression depth.
• Easy Harvesting — Configurable: send harvested items straight to inventory instead of dropping on the ground.
• Rain Watering — Crops receive water from rain automatically. Water increase per rain tick is configurable.
• Custom Seeds — Each crop has its own textured seed with season planting info in the lore.
• Fully Configurable — Growth time, drop tables, quality chances, season restrictions, loot tables per star tier — all in crops.yml.
Spoiler: ⊙ 280+ Free Textures — Zero-Setup Resource Pack
Spoiler: ⊙ Built-in Shop GUI — Buy, Sell & Sell-All
Spoiler: ⊙ Power Grid — Build an Energy Network Across Your Farm
Spoiler: ⊙ Farming Minions — Automated Harvesting & Watering Robots
Spoiler: ⊙ 3-Tier Sprinklers — Automated Crop Watering
Spoiler: ⊙ Watering Cans & Water Tanks — The Manual Path
Manual Watering System
3 Watering Cans (Copper → Golden → Diamond):
• Range — Copper: 2×2, Golden: 3×2, Diamond: wider. Horizontal and vertical range per tier.
• Accuracy — Each can has an accuracy value (Copper: 0.3, Golden: 0.7). Determines how much of the water-per-crop actually reaches the crop. Skill-based depth.
• Water Capacity — Copper: 1000ml, Golden: 2000ml. Must refill at water sources. Shown in item lore.
• Random Additives — Each watering action rolls a random bonus between configured min/max values. Adds variance.
• Craftable — Each tier has its own shaped recipe, configurable.
• Gradual Fill — Configurable fill tick time and rate. Not instant.
3 Water Tanks (Iron → Gold → Diamond):
• Portable Storage — Iron: 5000ml, Gold: 8000ml, Diamond: more. Store water and supply sprinklers.
• Visual Fill Stages — Each tank has multiple textures as it fills/empties.
• Bucket Mode — Optionally use tanks as water buckets in crafting and placement (configurable).
• Craftable — Each tier has its own shaped recipe.
Spoiler: ⊙ 12 Harvesting Tools — 5 Chance-Based Abilities
Custom Harvesting Tools
12 tools with custom textures and crop-specific harvesting. Each tool declares which crops, bushes, and money trees it can harvest — shown in its item lore.
Default Tools: Wheat Iron Harvester, Pruning Shears, Fruit Picker, Root Puller, Corn Husker, Vegetable Knife, Hop Harvester, Enchanted Sickle, Gem Clipper, Geologist Trowel, Golden Pruning Shears, Fortune Cultivator.
5 Abilities (configurable in abilities.yml):
• Currency Increaser — 20-50% trigger chance. Multiplies currency reward up to 3.0×.
• Precise Cutting — 15-40% trigger chance. Advances crop up to 3 stages on replant.
• Transmutation — 1-15% trigger chance. Converts harvest into different materials.
• Fortune Increaser — 20-40% trigger chance. Multiplies item drops up to 2.0×.
• Multiplication — 15-30% trigger chance. Multiplies yields up to 2.5×.
• Durability — Configurable uses per tool. Tracked in item lore.
• Auto-Lore — Harvestable crops and equipped abilities are auto-listed in the tool's lore.
• Works on Everything — Tools work on crops, bushes, and money trees. Abilities apply to all three.
Spoiler: ⊙ 18 Fertilizers — 6 Types × 3 Grades
Fertilizer System
6 types, 3 quality grades each (Basic → High → Deluxe) — 18 fertilizers total:
• Quality Increaser — Boosts chance of Silver/Gold/Amethyst Star harvest.
• Retain Water — Soil holds moisture longer, less watering needed.
• Soil Quality — Directly upgrades soil quality level.
• Speed Grow — Adds bonus growth points. Configurable min/max range.
• Stage Increase — Chance to skip growth stages entirely. Configurable skip range.
• Yield Increase — More items per harvest. Configurable min/max extra drops.
• Max Applications — Configurable cap per crop.
• Chance-Based — Effects trigger on a configurable % chance.
• Craftable — Optional shaped recipes per fertilizer.
• Custom Textured — Every one has its own texture.
Spoiler: ⊙ 3-Tier Greenhouses — Year-Round Farming in Any Biome