(64x) Luminite Animated Weapons and Tools Set [ 25$ ]

MC MODELS (64x) Luminite Animated Weapons and Tools Set [ 25$ ] 2.1.2

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CraftEngine additions:
  • Added lore consisting lines of 1 and 2 for all the luminite tools and armors.
  • Quick hotfixes for the spear regarding the lang.name
CraftEngine configurations finally reworked:
  • Crossbow composite & range dispatch configurations, finally rendering arrow stages and fireworks
  • Migrated from Chainmail to Netherite, untrimmable armour. Luminite Armour already has its own trims, adding trims makes it worse, but for you to experiment with, I commented out "minecraft:trimmable_armor"
  • Scythe model range dispatch; diminishing luminite scythe from composite model scythe & hoe when full to half durability to half to none durability. Uses Player PAPI, either run "/papi ecloud download Player" or drag & drop PlaceHolderAPI config
  • Added composite models for shields, displaying the shield and the shield blocking
  • Conditional models for fishing rods using property "minecraft:fishing_rod/cast", thus displaying the models for true and false fishing rod cast models
  • Trident select & display context models for "trident" and "trident_throwing"
  • Luminite Spear client bound data for <1.21.11 versions
  • Legacy Rendering Models for tools and equipment
  • Template system, simplifying the settings for every item, replaced by a simple ${part} and ${material}
  • 3D Helmet, Armour Fixes
  • Updated category list
The biggest update for CraftEngine in this forum for the whole of NulledVault.
CraftEngine configurations are still in a Work In Progress, after the stable release, the configurations will be used in my Warden Animated Tools and Weapon set

Credits: t0r for letting me take over from his resource, without him, this would not be possible
Localization, Armour, Template System, Invulnerability, Netherite Base
For the CraftEngine configurations
Still in early development
Added CraftEngine support, in heavy development.
Most items/armour/models have not been implemented yet.
Only the necessary ones have been created e.g swords, shields, pickaxes.
Tested on 1.21.11

Credits: t0r for letting me take over from his resource, without him, this would not be possible
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