[$70] UniverseSpigot

NULLED MC FORK [$70] UniverseSpigot 1.21.11 fix#3

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YAML:
# The main configuration file for UniverseSpigot.

asynchronous:
  tracker:
    # Enables Asynchronous Entity Tracker.
    # Recommended value: true
    enabled: false
  pathfinding:
    # Enables Asynchronous Entity Pathfinder.
    # Recommended value: true
    enabled: false
    # Configure the maximum amount of threads for pathfinding.
    # 0 = available processor / 4.
    threads: 2
  chunks-sending:
    # Optimizes chunk packet sending through multiples threads.
    # Recommended value: true
    enabled: false
  mob-spawning:
    # Optimizes mob spawning through multiples threads.
    # Recommended value: true
    enabled: false
  world-ticking:
    # Spreads world ticking to multiple threads.
    enabled: false
    # Configure the maximum amount of threads for world-ticking.
    # Recommended value: The amount of worlds in the server
    threads: 6
  data-saving:
    # Optimizes world/player data saving through multiple threads.
    # Recommended value: true
    enabled: false
  inventory-updates:
    # Optimizes inventory updates through multiple threads.
    # Recommended value: false
    enabled: false
  packet-sending:
    # Optimizes packet sending through multiple threads.
    # Recommended value: false
    enabled: false
behavior:
  # Disables the usage of books.
  disableBooks: false
  # Disables block ticking.
  disableBlockTicking: false
  # Disables block events (i.e piston pushing).
  disableBlockEvents: false
  # Disables fluid ticking.
  disableFluidTicking: false
  # Disables chunk ticking.
  disableChunkTicking: false
  # Disables item enchantment ticking.
  disableEnchantmentTicking: false
  # Disables block survival checks (i.e cactus wont break by nearby blocks).
  disableBlockSurvivalChecks: false
  # Prevents cactus flowers from growing.
  disableCactusFlowerGrow: false
  # Removes players from being listed on tablist by default.
  removePlayersFromTabList: false
  # Uses an alternative system to Paper KeepAlive that doesn't kick the player by packet order.
  alternativeKeepAlive: false
  # Disables minecraft locator bar system.
  disableLocatorBar: false
  # Prevents sensitive mobs to water from getting damage.
  disableMobWaterSensitivity: false
  # Makes wind charges entities ignore the EXPLOSION_KNOCKBACK_RESISTANCE attribute.
  windChargesIgnoreExplosionKnockbackResistanceAttribute: false
  # Cancels projectile hits when the hit event is cancelled.
  cancelProjectileHitsWhenEventIsCancelled: false
  # Retains player motions when a relative teleport happens.
  retainPlayerMotionOnRelativeTeleports: false
  # Removes the inaccuracy on projectile movement.
  alwaysAccurateProjectiles: false
  # Disables 1.21.6 projectile margin expansion logic.
  disableProjectileMarginExpansion: false
  # Allows the Bukkit API to teleport entities with passengers.
  allowTeleportationWithPassengers: false
  # Prevents worlds from setting the player initial spawn point.
  disableInitialWorldSpawn: false
  # Disables world data saving.
  disableWorldDataSaving: false
  # Disables Minecraft Chat Signing to prevent player reporting
  disableChatReporting: false
  # Disables entity portal tick handling (Affects players).
  disablePortalHandling: false
  # Disables Spigot Activation Range System.
  disableActivationRange: false
  # Disables entity AI. Acts like Spigot's nerfSpawnerMobs but for all mobs.
  disableEntityAI: false
  # Disables entity brain.
  disableEntityBrain: false
  # Disables entity collisions.
  disableEntityCollisions: false
  # Disables turtle helmet ticking (Effects won't work).
  disableTurtleHelmetTicking: false
  # Makes items on death no longer spread far away from the death location.
  oldDeathItemDropBehavior: false
  # Reverts food regeneration to 1.8 version.
  revertFoodRegeneration: false
  # Makes the speed of cooking configurable
  cookSpeedMultiplier: 1.0
  # Makes entities only pushable by players.
  onlyPlayersPushEntities: false
  # Disables entity suffocation check.
  disableEntitySuffocationCheck: false
  # Disables entity world border damage check.
  disableEntityWorldBorderDamageCheck: false
  # Disables lava from catching others blocks on fire.
  disableLavaCatchesBlocksOnFire: false
  # Disables leaf decay.
  disableLeafDecay: false
  # Disables inside checks for big dripleaf block.
  disableDripLeafInsideCheck: false
  # Allows chests to open when solid block above.
  openChestWithBlockOnTop: false
  # Disables ender dragon respawning logic by ender crystals.
  disableEndCrystalRespawn: false
  # Disables ender dragon fight ticking.
  disableDragonFightTicking: false
  # Prevents warden player tracking.
  disableWardenSpawnTracking: false
  # Disables player sleep announcing.
  disableSleepAnnounceStatus: false
  # Disables player statistic updates.
  disablePlayerStats: false
  # Disables world weather cycle.
  disableWeatherCycle: false
  # Disables world sky brightness updates.
  disableSkyBrightnessUpdates: false
  # Disables dolphin treasure search goals.
  disableDolphinTreasureGoal: false
  # Makes entity tracking use the initial entity range.
  useInitialEntityTrackingRange: false
  structures:
    # Disables trial chambers structure generation.
    disableTrialChambersGeneration: false
    # Disables ancient debris structure generation.
    disableAncientDebrisGeneration: false
    # Allows controlling the minimum y level for mineshaft structures.
    mineshaftMinYLevel: -65
    # Allows controlling the minimum y level for stronghold structures.
    strongholdMinYLevel: -65
    # Allows controlling the maximum y level for stronghold structures.
    strongholdMaxYLevel: 321
  effects:
    strength:
      # Modifies the default strength effect base modifier.
      strengthBaseModifier: 3.0
    speed:
      # Modifies the default speed effect base modifier.
      speedBaseModifier: 0.2
      # Modifies the speed incremental modifier (Requires useSwiftnessCurveAlgorithm).
      speedIncrementalModifier: 0.1
      # Uses a swiftness curve algorithm to calculate speed effect modifiers.
      useSwiftnessCurveAlgorithm: false
    regeneration:
      # Uses a custom regeneration algorithm that allows configuring the regeneration 1 tick rate.
      useCustomRegenerationAlgorithm: false
      # Configures the regeneration effect tick rate when using the custom regeneration algorithm.
      goldenAppleRegenTicks: 100
      # Configures the regeneration amplifier when using the custom regeneration algorithm for enchanted golden apples.
      goldenAppleRegenAmplifier: 1
      # Configures the regeneration effect tick rate when using the custom regeneration algorithm.
      regenerationHealTicks: 50
  player:
    # Disables player swimming pose.
    disableSwimmingPose: false
    # Disables pose collision checks and always use the player's desired pose
    disablePlayerPoseCollisionCheck: false
  projectile-hit-box:
    # Specify which projectile entities should have an alternative hit bounding box.
    # Supported Format: `EntityType;X;Y;Z`
    # - EntityType: the registry ID of the entity (e.g., minecraft:arrow)
    # - X/Y/Z: inflation applied to the bounding box along each axis
    entities:
    - EXAMPLE;0.67;0.3;0.67
  disable-goals:
    # Specify which entities should have their goals disabled.
    entities:
    - EXAMPLE
  disable-default-equipment-population:
    # Specify which entities should have their default equipment slot population disabled.
    entities:
    - EXAMPLE
  load-chunks:
    # Specify which entities should load chunks when moving.
    entities:
    - EXAMPLE
  water-sensitive:
    # Specify which entities should take damage from water.
    entities:
    - EXAMPLE
  # Specify the entity tracking update interval of entities. Supported format: `EntityType:Number`.
  entity-update-interval:
  - PLAYER:2
  # Specify the entity tracking range of entities. Supported format: `EntityType:Number`.
  entity-tracking-range:
  - EXAMPLE:48
  # How many ticks should pass before a killer is reset after killing an entity.
  ticksBeforeKillerReset: 100
  # Disables vex entity collisions.
  disableVexCollisions: false
  # Disables block light updates (Might cause lighting issues).
  disableBlockLightUpdates: false
  # Disables grass light checks.
  disableGrassLightChecks: false
  # Disables snow light checks.
  disableSnowLightChecks: false
  # Disables spawner light checks.
  disableSpawnerLightChecks: false
  spawner:
    # Configure the spawner minimum spawn delay.
    minSpawnDelay: 200
    # Configure the spawner maximum spawn delay.
    maxSpawnDelay: 800
    # Configure the amount of spawner spawn count.
    spawnCount: 4
    # Configure the maximum amount of nearby entities before cancelling spawners ticking.
    maxNearbyEntities: 6
    # Configure the required player range for spawners to work.
    requiredPlayerRange: 16
    # Configure the maximum position range for spawned entities.
    spawnRange: 4
    # Disables spawner max nearby entities check.
    disableMaxNearbyEntitiesCheck: false
    # Disables spawner checking for nearby players.
    disableNearbyPlayersCheck: false
    # Disables spawner collisions checks.
    disableCollisionCheck: false
    # Disables spawner spawn rules checks.
    disableRulesCheck: false
alternative-farms:
  raids:
    # Reverts raid behaviors to 1.20.
    old-behavior: false
    # Decides whether raiders should drop ominous bottles. Only works when old raid behavior is false.
    drop-ominous-bottles: false
combat:
  mace:
    # Limits mace fall distance calculations to mitigate infinite damage.
    limit-fall-distance: -1.0
    # Skips mace fall distance calculation to disable damage scaling.
    ignore-fall-distance: false
  # An alternative entity tracking order to have more consistent entity-tracking updates.
  legacy-tracking-order: false
  # Disables armor damage reduction limits.
  disable-armor-reduction-limit: false
  # Enabling this option makes players always take rising knockback.
  disableKnockbackScaling: false
  # Disables shield effectiveness.
  disableShieldEffectiveness: false
  # Enables 1.8 sword blocking.
  enableSwordBlocking: false
  # Reverts enchanted golden apple effects to 1.8 version.
  oldEnchantedGappleEffects: false
  # Reverts explosion blast protection knockback to 1.20.4 version.
  oldBlastProtection: false
  # Reverts armor protection to 1.8 version.
  revertArmorProtection: false
  # Disables Netherite Armor Knockback Resistance
  disableNetheriteKnockbackResistance: false
  # Reverts sharpness buff to 1.8 version.
  oldSharpnessDamageBuff: false
  # Disables criticals if player is sprinting.
  preventCriticalsIfSprinting: true
  # Disables 1.9+ hit delay.
  disableHitDelay: false
  # Enables 1.8 Bow Boosting.
  enableBowBoosting: false
  # This will cause projectiles to have old collision from 1.8.
  oldCollisionsProjectile: false
  # Fixes projectiles sometimes passing through players.
  accurateProjectileCollisions: false
  # Disables the sweeping edge effect of swords.
  disableSweepingEdge: false
  # This will make fishing hooks knockback entities when struck.
  fishingHooksDoKnockback: false
  # This will make fishing hooks pull entities toward the player when reeling.
  fishingHooksPullEntities: true
  # This will make tools (axes, swords, pickaxes...) damage to be what it was in 1.8.
  oldToolAttackDamage: false
  # Configures the amount of damage modifier per critical hit.
  criticalModifier: 1.5
  knockback:
    # This will make knockback to be what it was in 1.8.
    oldKnockback: false
    # Modifier for vertical knockback.
    vertical: 0.4
    # Modifier for horizontal knockback.
    horizontal: 0.4
    # Modifier for knockback friction.
    friction: 2.0
    # Vertical limit of applied knockback.
    verticalLimit: 0.4000000059604645
experimental:
  # Optimizes player movement by reducing chunk source updates.
  # Recommended value: true
  reducePlayerChunkSourceUpdates: false
  # Disables the Paper chunk load version check (This allows, for example, to load chunks from 1.20.2 to 1.20.1).
  disableChunkNewerVersionLoadCheck: false
  # Rewrites the block palette to be more compact which may reduce cache misses
  compactPalettes: false
  # Allows changing the transport type used by Netty.
  # Options:
  #   - IO_URING: High-performance Linux transport using io_uring for minimal syscalls and low latency (Linux kernel ≥ 5.4).
  #   - KQUEUE: Event notification mechanism optimized for BSD/macOS systems.
  #   - EPOLL: Scalable Linux transport using epoll for efficient I/O multiplexing.
  #   - NIO: Java's built-in non-blocking I/O, works on all platforms but generally slower.
  #
  # Recommended value: EPOLL
  netty-transport-type: EPOLL
developer:
  # Allows the recalculation of out of bounds region files to allow instantaneous region pasting.
  recalculateChunksOutOfBounds: false
  # Skips validation for vanilla enchantment levels.
  allowInvalidEnchantLevels: false
  # The minimum upward movement (in blocks) required to count as a jump.
  # Vanilla uses > 0.0, meaning any tiny upward movement is treated as a jump.
  # Raising this can reduce false positives from very small vertical changes
  # caused by lag, slabs, carpets, or floating-point precision.
  # Lowering it makes jump detection more sensitive.
  minJumpVerticalDeltaThreshold: 0.0
  # Disables API DataVersion checks.
  disableDataVersionChecks: false
  # Disables Spigot AsyncCatcher to allow operations like world loading to happen async.
  disableAsyncCatcher: false
  # Skips world session.lock file validation
  disableSessionLockFile: false
  # Prevents reuse of world time packets.
  disableWorldTimePacketReuse: false
  # Allows dispatching ItemDamageEvent calls for zero-damage values.
  callItemDamageEventForZeroDamage: false
  # Prevents sending shoot sounds to the player when the shoot event is cancelled.
  cancelArrowShootSoundWhenShootEventIsCancelled: false
  # Prevents passengers from being dismounted from a player when teleporting.
  retainPassengersForAPITeleports: false
  # Adds the packet ID before compressing packet data for custom efficient decoding process.
  # Recommended value: false (only compatible with custom proxy)
  addPacketIdBeforeCompressedData: false
misc:
  # Skips sending particles feedback to sources that aren't a player (i.e server console)
  sendParticleFeedbackToNonPlayers: true
  # Unlocks all recipes for players when joining.
  unlockAllRecipes: false
  # Makes Paper's max-joins-per-tick setting work per second instead of per tick.
  throttleLoginsPerSecond: false
  # Disables the join/quit messages in chat.
  disableJoinQuitMessage: false
  log-cleaner:
    # Clean old logs inside server's logs folder.
    enabled: false
    # Delete logs older than X days on server startup.
    older-than: 30
    # Retains only X number of log files on server startup.
    # Recommended value: -1 (disabled)
    max-count: -1
  sentry:
    # Sentry DSN for improved error logging
    dsn: ''
    # Defines Sentry tags for easier data filter and sorting.
    tags: []
fixes:
  # Disables the unsupported post-processing warning that appears on server startup.
  disableUnsupportedPostProcessingWarning: false
  # Prevents tracking unacknowledged chat messages to avoid player kicks.
  disableUnacknowledgedChatKick: false
  # Prevents plugins from parsing placeholders in unintended ways.
  fixPluginPlaceholderExploits: false
  # Allows tripwire hook duplication to work again.
  allowTripwireDisarmingExploit: false
  # Fixes ghost blocks caused by offhand placement.
  fixOffHandGhostBlocks: false
  # Fixes right click actions/offhand swings resetting attack cooldown.
  fixRightClickOffhandCooldown: false
  # Fixes knockback being sent even when velocity is zero.
  dontSendKnockbackIfZero: false
  # Enables running secure seed logic.
  useSecureSeedLogic: false
  # Disables saving snowball entities. This patches certain lag machines.
  # Recommended value: true
  disableSavingSnowballs: false
  # Disables saving firework entities. This patches certain lag machines.
  # Recommended value: true
  disableSavingFireworks: false
  # Makes hoppers respect potions custom max stack size when hopper-amount > 1.
  respectCustomPotionsMaxStackSizeOnHoppers: false
limiters:
  item:
    # Limits the amount of item merging attempts per tick.
    # Recommended value: 100-200
    max-merge-attempts-per-tick: -1
  projectile:
    # Limits the amount of chunk loads per tick by projectiles.
    maxProjectileLoadsPerTick: 10
    # Limits the amount of chunk loads per projectile before getting removed.
    maxProjectileLoadsPerProjectile: 10
  remove-excess:
    # Removes excess minecarts vehicles on collision.
    removeExcessMinecarts: false
    # Removes excess boats vehicles on collision.
    removeExcessBoats: false
    # Configures the limit of minecart per collision before removing them.
    excessMinecartsLimit: 10
    # Configures the limit of boat per collision before removing them.
    excessBoatsLimit: 10
  # Specify which entities should not be ticked.
  non-tickable-entities:
  - EXAMPLE
particles:
  # Disables entity fall particles.
  disableFallParticles: false
  # Disables entity death particles.
  disableDeathParticles: false
  # Disables player block break particles.
  disableBlockBreakParticles: false
  # Disables effect particles.
  disableEffectParticles: false
  # Disables entity water splash particles.
  disableWaterSplashParticles: false
  # Disables bubble columns particles.
  disableBubbleColumnParticles: false
  # Disables mob spawner particles.
  disableSpawnerParticles: false
  # Disables new combat particles.
  disableNewCombatParticles: false
sounds:
  # Disables shoulder entity ambient sound.
  disableShoulderEntityAmbientSound: false
  # Disables piglin angry sound.
  disablePiglinAngerSound: false
  # Disables entity footstep particle.
  disableFootStepSounds: false
  # Disables new combat sounds.
  disableNewCombatSounds: false
  # Disables shield sounds.
  disableShieldSounds: false
  # Disables piston sounds.
  disablePistonSounds: false
performance:
  packet-reducer:
    # Enables the packet reducer logic.
    enabled: false
    fire-packets:
      # Prevents sending fire packets if entity has fire resistance.
      # Recommended value: true
      enabled: false
      # Exempts invisible entities from fire packet reducing.
      ignore-invisible: false
  # Throttles AI goal selector in entity inactive ticks.
  # Recommended value: true
  throttleInactiveGoalSelector: true
  # Optimises datapack operations.
  # Recommended value: true
  optimiseDataPacks: false
  # Caches world configurations to reduce I/O operations.
  cacheWorldConfigurations: false
  # Disables server debug logging to improve performance.
  # Recommended value: true
  disableServerDebug: false
  biome-seed:
    # Optimises biome seed obfuscation by using a faster algorithm.
    # Recommended value: true
    enabled: false
    # Defines the obfuscation key used for biome generation.
    obfuscation-key: 4713420486555334125
  dynamic-brain:
    # Throttles entity brain logic based on the distance of the nearest player.
    enabled: false
    # Determines how far away an entity has to be from the player to start being throttled.
    minimum-distance: 12
    # Determines how often in ticks, the furthest entity will get their behavior and pathfinders ticked.
    maximum-activation-priority: 20
    # Determines how much distance modifies an entity tick frequency. F=(distanceToPlayer^2) / (2^value)
    activation-distance-modifier: 9
    # Determines which entities wont be affected by Dynamic Brain logic.
    disabled-entities: []
  # Disables the light checks for monsters that are not moving or attacking.
  # Recommended value: false
  disableMonsterNoActionTimeLightChecks: false
  # Optimizes how container data is loaded to improve performance.
  # Recommended value: false
  optimizedContainerLoading: false
  # Disables the criterion trigger for achievements which can be heavier sometimes (Advancements will not work!).
  # Recommended value: true (causes lazy recipe suggestion updates)
  disableCriterionTrigger: false
  # Optimises block entities operations.
  # Recommended value: true
  optimiseBlockEntities: false
  virtual-threads:
    # Enables the use of Java 21+ Virtual Threads.
    enabled: false
    # Uses virtual threads for the Bukkit scheduler.
    bukkit-scheduler: false
    # Uses virtual threads for the Chat scheduler.
    chat-scheduler: false
    # Uses virtual threads for the Authenticator scheduler.
    authenticator-scheduler: false
    # Uses virtual threads for logging commands.
    command-logging: false
    # Uses virtual threads for tab completing.
    tab-completing: false
  # Disables block entity ticking such as hoppers, campfires, furnaces...
  disableBlockEntityTicking: false
  # Disables moist checks for farmlands. This setting will cause farmland to never dry out
  alwaysMoistFarmland: false
  # Disables moist checks for sugarcane. This setting will cause sugarcane to never dry out
  alwaysMoistSugarcane: false
  # Check if cactus can survive before growing
  checkIfCactusCanSurviveBeforeGrowth: false
  hoppers:
    # Optimises hoppers by using faster logic.
    enabled: false
    # Throttles the hopper for the specified amount of ticks if target container is full.
    # Recommended value: 8
    throttleFullTargetContainer: 8
  # Prevents block snapshots from being created.
  disableBlockSnapshotCreation: false
  # Disables spawner chunk tick iteration to drastically improve performance in case this feature is not needed.
  disableSpawnerChunkTickIteration: false
  # Optimises player pickup (adds pickup delay).
  # Recommended value: false
  optimisePlayerPickup: false
  # Optimises rails logic to improve minecart performance.
  # Recommended value: true
  optimiseRails: false
  # Disables Bukkit Vanish API.
  disableBukkitVanishAPI: false
  ticking:
    # Enables an efficient tick limiter that acts when the server performance is compromised.
    # Recommended value: true
    enableEfficientTickLimiter: false
    entity:
      # Configure the amount of ticks should pass before updating entity line of sight.
      # Recommended value: 10
      ticksBetweenLineOfSightUpdate: 1
      # Configure the amount of ticks should pass before checking for entities in water.
      # Recommended value: 4-5
      ticksBetweenWaterChecks: 1
      # Configure the amount of ticks should pass before checking for entity equipment changes.
      # Recommended value: 1
      ticksBetweenEquipmentUpdate: 1
      # Configure the amount of ticks should pass before updating fluids on entity eyes.
      # Recommended value: 2
      ticksBetweenFluidOnEyes: 1
      # Configure the amount of ticks should pass before activating entities.
      # Recommended value: 3
      ticksBetweenActivationRangeDelay: 1
    world:
      # Configure the amount of ticks should pass before ticking raids.
      # Recommended value: 1
      ticksBetweenRaidTicking: 1


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Author
t0r
First release
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4.50 star(s) 2 ratings

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Latest Updates

  1. 1.21.11 fix#3

    more issues reported by users has been fixed
  2. 1.21.11 fix#2

    1.21.11 fix#2
  3. 1.21.11 fix

    1.21.11 fix

Latest Reviews

Great fork can you release 1.21.8
Absolute best resource on whole site!
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