Advanced Vehicle System

UNREAL ASSET Advanced Vehicle System v5.0

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Potentially Outdated? (3+ Months)
Supported UE versions
5.0
Potentially Outdated: This resource hasn't been updated in over 3 months. Since base platforms and games update frequently, older files may experience compatibility issues. Please verify the supported versions and check the discussion tab or official sources first. If the resource no longer works, consider requesting an update from the author.
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YouTube Trailer - Join the Discord Community - Documentation


Make vehicles feel awesome right out of the box with AVS Vehicle Physics. Don't waste hours tweaking settings; AVS provides intuitive, modular setups for effortless tuning and fast results. Easily integrate must-have details like tire smoke, vivid skid marks, customizable vehicle lights, exhaust smoke, and immersive engine audio. Most competing solutions force you to buy these separately or build them yourself—AVS bundles everything into a single straightforward package, getting your vehicles road-ready faster than anything else on the market.

AVS also supports any combination of static mesh wheels and chassis, so you can freely build unique vehicles without rigging or complicated setups—just drop in your meshes, adjust some settings, and drive. It’s fully network replicated and designed specifically with open-world games in mind, continually updated based on community feedback and our own project requirements, making AVS a rock-solid, battle-tested solution for your games. Spend less time wrestling with setups and more time creating killer vehicles exactly how you envision them.



Download the Demo Projects



Features

  • Raycast & Physics Constraint wheel modes
  • Supports both static and skeletal mesh vehicles
  • Any number of wheels, wheel are added modularly by component
  • Full trailer support out of the box, including hitching and unhitching during gameplay
  • Fully Network Replicated (Client Authority Model)
  • Simple arcade style engine model (Torque interpolation per gear)
  • Simple 'Sliding Pillar' style suspension model / Spring & Damper simulation
  • Automatic/Manual transmission (no clutch input)
  • Wheel locking based on brake pressure and handbrake
  • Modifiable at runtime, ability to change wheel mesh/mass/location or detach/reattach and more
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