ccFireworks » Advanced Firework Sequencer » 1.20 - 1.21.10

VAULT+ NULLED MC PLUGIN ccFireworks » Advanced Firework Sequencer » 1.20 - 1.21.10 1.2.0-Beta-2

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ccFireworks is a powerful sequencing tool for Minecraft Fireworks, allowing you to create stunning firework shows and pyromusical displays!
Demo Show
See ccFireworks in action in this pyromusical:


Demo Display - The Greatest Show
Created using only built in shots and effects

How it works
ccFireworks uses a few key concepts to make creating displays easier: Shots, Effects, Mortars and Sequences.

Shots
A single firework shot, ie. one rocket.
There are three types:
ROCKET - Uses vanilla firework explosions
PROJECTILE - Launch any vanilla entity
PARTICLE - Spawn vanilla particles
Other Shot Features
  • Adjustable flight time / duration
  • Adjustable Launch power/speed
  • Adjustable random factors for:
    • Flight Time
    • Launch Power
    • Angle
  • Configurable particle trails
    Particle type, colour, material and direction/speed can be changed.
  • Configurable Glow colour
  • Over 940 built-in and pre-configured Shot types.
    These can be used straight away, or cloned as a starting point for your own shots. Various types are included, all with variations of colour:
    • Fountains (particle-based)
    • Mines (Burst Rocket Explosion)
    • Comets (Projecile/Particle Trail)
    • Shells (Vanilla Firework Effects)
Effects
A group of up to 27 shots, all fired from the same location. Each shot has it's own delay and angle controls, allowing creation of various cake types - e.g. barrages, fan slices, zippers.
There are over 2500 built-in effects that mimic real-world cakes/barrages.

Mortars
An in-world location where fireworks are launched from, with a set direction and adjustable base angle.

Adjusting the base angle for a range of mortars can make it easy to quickly fire around a wheel, or fan shots accross the width of your display.

Sequences
The main tool for creating a firework show - sequences allow you to launch shots, effects and other sequences from mortars.
  • Cue-based sequencing
    • Adjustable delay for each cue
    • Adjustable angle control for each cue
    • Cues can fire at multiple mortars at once
  • Sequences can trigger Shots, Effects and other Sequences
  • Command Trigger cues to fire other plugin commands
Other Features
  • Full folder structure for Shot, Effect, Mortar and Sequence storage, naming any items with folder/name will create folders visible in the GUI for easy organisation
  • Perfect timing - fireworks can be timed down to a game tick, including the time between their launch and explosion.
  • GUI-based in game editors for Shots, Effects and Sequences
    Spoiler: GUI Screenshots
Installation / Getting Started
Read the getting started guide on the wiki for more information
  • Install the plugin: drop the ccFireworks-plugin-x.x.x.jar into your /plugins/ folder then restart your server.
  • Make sure you have the ccFireworks.use permission node (or op).
  • Create some mortars: /ccfrw mortar create <name>
    This will create a mortar at your current location - facing the same way as you.
  • Create a sequence: /ccfrw sequence create <name>
  • Edit your sequence: /ccfrw sequence edit <name>
    This opens the Sequence GUI, where you can add cues to your show, and then select your mortars for where to fire them.
  • Fire your sequence: /ccfrw sequence fire <name>
    Sit back and enjoy your show!
Support & Links
Got questions about ccFireworks? Heres some places to find answers:
  • Like
Reactions: dazu2945
Author
t0r
First release
Last update

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