Resource icon

VAULT+ EXCLUSIVE RUST PLUGIN CombatDrop (Advanced Airstrike Fixed and upgraded by JollyKai) 2026-03-16

No permission to download
CombatDrop is an air-support + supply-drop plugin that lets players trigger different strike/drop types in three modes: call (direct launch), buy (pay to launch), and signal (get a custom supply signal item and throw it).

Main chat command /cdrop - shows help and available types

Permission system to use commands

Modes:
/cdrop call [type] - call on yourself
/cdrop call [type] "[player]" - call on a player
/cdrop call [type] [x] [z] - call on coordinates (admin or coords-enabled)
/cdrop buy [type] - buy for yourself
/cdrop buy [type] "[player]" - buy for a player target
/cdrop buy [type] [x] [z] - buy for coordinates (admin or coords-enabled)
/cdrop signal [type] - receive the signal item yourself
/cdrop signal [type] "[player]" - give the signal item to another player

Type list (all supported):
strike, squad, napalm, nuke, spectre clusterbomb, barrage, artillery, divebomb, scatter, incendiary, emp supplydrop, militarydrop, medicaldrop, basicdrop, fooddrop, elitedrop, mixeddrop, tooldrop, ammodrop

Console (RCON/admin)
cdrop [type] random
cdrop [type] [player]
cdrop [type] [x] [z]

-----------

For bugs and suggestions pm me or write in the comments.

-----------

● Combat Strikes:

Strike:
Single plane makes a strafing pass, firing 100 bullets at the target. Fast fire rate (0.07s), each round deals 15 damage with optional explosive impact. Precision gun run — no splash, hits exactly what's in line of sight.

Squad:
Three planes in V-formation (leader + left wing + right wing, each offset 70m sideways and 80m back). Each fires 15 rockets with optional mixed napalm. Covers a wider area than a single strike and is harder to avoid.

Napalm:
Single plane drops 15 napalm/fire rockets. Each rocket spawns a persistent fireball on impact that burns for 60 seconds. Creates a wide zone denial — anything that walks through the fire after impact still takes damage.

Nuke:
Single highly-accurate rocket. On impact triggers 14 concentric explosion rings expanding outward at 0.1s intervals (from 5m out to 25m), applies falloff area damage to everything within 20m, and creates a radiation zone (30m radius, 30 intensity) that persists for 30 seconds. Most destructive single strike.

Spectre:
Orbiting gunship that circles the target at 300m radius. Simultaneously fires three weapon systems per pass:
patrol-helicopter rockets (15), M2 Bradley cannon shells (15), and 300 autoturret rounds. Stays on target until all ammunition is spent, then exits. Longest duration strike.

ClusterBomb:
Single plane drops 19 C4 charges in a dense carpet pattern directly over the target: 1 at center, 6 in a 4m inner ring, 12 in a 7m outer ring. Each charge is timed to explode on landing and attaches to any surface it hits (structures, terrain). Best for destroying buildings.

Barrage:
Single plane fires 30 rockets in rapid succession (0.2s interval, 120m/s speed). Pure volume — twice the rockets of a standard Squad plane, twice as fast. No special effects, just overwhelming firepower concentrated on one area.

Artillery:
Single plane fires 20 M2 Bradley cannon shells (1.5× damage modifier, 0.4s interval). Tank shells deal significantly more damage per hit than rockets and are better at penetrating structures. Slower and fewer than Barrage but hits harder per shell.

DiveBomb:
Single plane fires 5 rockets directly overhead the target when it passes over, with each rocket slightly scattered (±10m random offset). Rockets travel directly downward at high speed (200m/s). Tight cluster, short engagement window.

Scatter:
Single plane fires 15 mixed rockets (random normal/napalm per shot) in completely random directions — random angle (0–360°) and random distance (0–25m) from target. Unpredictable spread makes it hard to dodge and good for flushing players out of a wide area.

Incendiary:
Single plane fires 13 napalm rockets in a geometric pattern: 1 at center, 12 in an 8m inner ring, then escalates with a 16m outer ring from outer (wait — let me recheck the actual ring structure).

Incendiary:
Single plane fires 37 napalm rockets in a systematic pattern: 1 at center, 12 evenly spaced at 8m radius, 24 evenly spaced at 16m radius. Every rocket spawns a persistent fireball that burns for 45 seconds. Creates a large ring of fire covering the full target zone — center included. Best for area denial over time.

EMP:
Single plane flies over and releases an electromagnetic pulse at the target. Instantly disables all AutoTurrets, SearchLights, ElectricalBranches and IOEntities within 30m. No explosive damage — purely anti-electronics. Eight visual explosion effects ring the perimeter. Ideal for clearing automated defenses before a raid.

-----------

●Supply Drops:

SupplyDrop:
6 standard supply crates dropped in a 15m radius. Default military-style loot.

MilitaryDrop:
6 crates per drop in a repeating 2-2-2 pattern: 2 elite crates, 2 ammo crates, 2 supply crates. Consistent mixed military loadout every cycle.

MedicalDrop:
6 medical crates. Focused entirely on healing supplies, food, and medical items.

BasicDrop:
6 resource crates. Raw materials — ore, wood, cloth, basic components.

FoodDrop:
6 food crates. Provisions, calories, farming supplies.

EliteDrop:
6 elite crates only. Highest-tier loot — top-tier weapons, components, and attachments.

MixedDrop:
6 crates but each one is a completely random type chosen independently from all available crate types (normal, elite, military, toolbox, supply, medical, food, resource, ammo). Maximum variety, unpredictable.

ToolDrop:
6 toolboxes. Tools, components, mid-tier crafting materials.

AmmoDrop:
6 ammo crates. All calibers and explosive ammunition.

-----------

Prices (configurable):
  • Strike: metal.refined x50, targeting.computer x1
  • Squad: metal.refined x100, techparts x50, targeting.computer x1
  • Napalm: lowgradefuel x500, metal.refined x100, targeting.computer x1
  • Nuke: explosives x20, metal.refined x200, targeting.computer x2
  • Spectre: metal.refined x150, techparts x100, targeting.computer x2
  • ClusterBomb: explosives x10, metal.refined x80
  • Barrage: metal.refined x120, techparts x30
  • Artillery: metal.refined x90, techparts x40
  • DiveBomb: metal.refined x60, explosives x5
  • Scatter: metal.refined x70, techparts x20
  • Incendiary: lowgradefuel x300, metal.refined x85
  • EMP: techparts x60, metal.refined x100
Drops:
  • SupplyDrop: metal.refined x40
  • MilitaryDrop: metal.refined x60, techparts x10
  • MedicalDrop: metal.refined x30
  • BasicDrop: metal.refined x35
  • FoodDrop: metal.refined x25
  • EliteDrop: metal.refined x100, techparts x50
  • MixedDrop: metal.refined x50
  • ToolDrop: metal.refined x35
  • AmmoDrop: metal.refined x55, techparts x15
  • EventDrop: metal.refined x80, techparts x30
Author
JollyKai
First release
Last update

Ratings

0.00 star(s) 0 ratings
Back
Top