CreatureSpawners - Make Custom Mobs!

NULLED MC PLUGIN CreatureSpawners - Make Custom Mobs! Current Version 1.16.1

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Tested Minecraft Versions:
  • 1.8
  • 1.9
  • 1.10
  • 1.11
  • 1.12
Contributors:Diamondminer77
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Spoiler: Haga clic aquí para ver la página en español


Spoiler: Overview of Creature Spawners (In German)]
[/SPOILER] Great News! Creature Spawners is now being re-worked to allow for multi-language support for languages other than English. Spanish will be first in line then: German, French, and Ye Old Pirate Speak! Please contact us if you speak a language other than English and would like to work on translating the plugin to your language! Creature Spawners Now Works With Spigot 1.9 - 1.12! Now Creature Spawners works with all spigot 1.9 - 1.12 builds! Polarbear Support is NOW AVAILABLE! I know you guys wanted them, so here they are! Polarbears are now natively supported About
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Thank you everyone for all the positive feedback! CreatureSpawners is a plugin used to make custom mob spawners. All that you have to do is give yourself a Creature Spawner, using the command /cpsawner spawner <material type>:[data]. A list of material types can be found here. Creature Spawners can change nearly everything about a mob! Here’s the list of things you can edit:
  • Mob Type
  • Mob Name
  • Baby/Adult
  • Blocks Per Mob
  • Health
  • Spawn Amount
  • Spawn Time Interval
  • Spawn Radius
  • Potion Effects
  • Potion Amplifiers
  • Helmets
  • Chestplates
  • Leggings
  • Boots
  • Item in Hand
  • Particles
  • Invincibility
  • Hostility
  • Spawner Aura
  • Damage
  • Drops
  • Randomized Drops
  • XP Dropped
  • More is always on the way!
Commands /cspawner spawner <material>:[data] - Get a creature spawner, list of acceptable materials found here /cspawner wand - Get a copier wand SUPPORT? Please DON'T post errors in the review section, instead send me a pm by clicking on my name and clicking 'start conversation'. Provide any detail on the error such as when you encounter it, and console logs of the error if possible. Main Inventory [SPOILER="Main Inventory
The main inventory is the gateway to all the Oh-So-Cool things that this plugin has to offer. Oh yea, and there’s an on/off button.

General
Spoiler: General Inventory
In the General Mob Settings Menu, you can find some of the core parts of your custom spawner. All numerical settings can be edited via the increase and decrease buttons to the left and right of the item.

In the most recent update of CS, I've made it so that the spawners are not 'active' until a player is within 2X the spawn radius. (In other words, if you have a spawn radius of 4, the spawner won't be active until a player is within 8 blocks from the spawner!)

Blocks Per Mob - This setting auto detects the amount of mobs in an area, and keeps it from overflowing with creatures. You can go from a giant flock of sheep to just a few snowmen. How this works: The plugin will take the area of the radius that your mobs will spawn in ((radius*2)*4). Letting x be this number, for every x blocks, about 1 mob will be allowed to spawn.
Health - Pretty self explanatory. Changes the amount of health the mob has. (1 Health equals ½ a heart, 2 Health equals 1 whole heart)
Spawn Amount - The amount of custom creatures to spawn at one time.
Spawn Radius - The radius in which the entities are allowed to spawn.
Spawn Interval - The time interval between spawning.
Instant Spawning - Once a player enters the radius, custom mobs will immediately spawn and then start ticking again
Mob Type - Change what type of mob the creature is.
Name - Change the display name of the mob. You will be prompted in chat to type it in.
Toggle Display Name - Toggle whether or not you want your mob to have a name.
NEW: XP Dropped - Set the amount of XP orbs that will drop when the mob dies
Spoiler: Mob Type Inventory
Spoiler: Change Name Prompt

Potion Effects
Spoiler: Potions Inventory
Spoiler: New Potion Effect
Using the Potions GUI, you can permanently add any potion effect to your entity. To add a new effect, click on the “New Potion Effect” emerald. To remove one, just click on the bottle representing it. Simple as that.
When creating a new potion effect, just press the up and down buttons to flip through the different options, and do the same for the amplifier. Once you’re done, you can press the emerald to save it.

Equipment
Spoiler: Equipment
Modifying equipment is really fast and easy to do. Just simply drag and drop items into the designated places for helmet, chest plate, leggings, boots, and hand. To remove the item, just click it.

Particles
Spoiler: Particles Inventory
This is another very simple system. Just click on the buttons to turn particle effects on and off. Green represents on and gray represents off, of course.

Sheep Color
Spoiler: Sheep Color Inventory

Villager Profession
Spoiler: Villager Profession Inventory

Wolf Settings
Spoiler: Wolf Settings Inventory

Drops
Spoiler: Drops Inventory
The drops GUI changes what your new mob will drop when it’s killed. To add an item, click on the "Add Drop" Button. To remove an item, just click on it.
Spoiler: Adding a Drop Item
To add a drop, drag an item to the empty item location (the bone). You can then change the drop chance by going up and down with the buttons. Click the save emerald to save the drop.

Miscellaneous
Spoiler: Miscellaneous Inventory
The “Miscellaneous” inventory is full of settings that aren’t specific to any other category.
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