Dynamic Surface Navigation

VAULT+ UNREAL ASSET Dynamic Surface Navigation v1.1.8 & v1.3.5

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Supported UE versions
5.0+
Markplace Listing


The Dynamic Surface Navigation (DSN) plugin generates dynamic 3D surface navigation for AI on the ground, walls and ceilings. Works with many of UE's existing navigation features such as nav modifiers, nav filters, nav links and more. Also works on planets and with the Voxel Plugin.

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Please ask questions on the Discord Server (report) as questions asked on the marketplace are not monitored.

Technical Details​

Features:
  • Dynamic navigation on all surfaces (Ground, walls & ceilings)
  • Quickly updates as the environment changes
  • Works alongside native UE navigation to allow a mix of AI navigation systems.
  • Per pawn angle limits which limits what angles certain AI can navigate on.

Supports many of UE's native navigation features
  • Nav Mesh Bounds Volume
  • Nav modifiers
  • Simple & Smart nav links
  • Nav filters / Nav areas

Works with:
  • World partition / Level streaming / Server Travel
  • Voxel Plugin (Tested with v1.2 free + latest build of v2.0)
  • Planets (Tested with Voxel Plugin planets & large sphere meshes)

Code Modules:
  • SurfaceNavPlugin (Runtime)

Number of C++ Classes: 20+
Network Replicated: No, for networked games, navigation is server-side only
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows (More to come)
Documentation: DSN Docs (report)
Example Project: Demo Project (report)
Author
t0r
First release
Last update

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