EasterEggs - simple plugin to add easter eggs (Presents) to your server!
Installation very simple. Download plugin and put it into your /plugins folder, then restart/reload server/load plugin using PlugMan or other plugin manager.
- Custom easter eggs using player heads
- Supported minecraft versions 1.8.x - 1.21.x
- Goals. (Action when collected N easter eggs. For example, 5 easter eggs)
- Effect on claim (firework of fixed or random color, could be disabled)
- Sound when already claimed and on-claim !!! FOR 1.8 AND 1.13 DIFFERENT sounds, default config for 1.13, you can change to 1.8. Use MC sound like "block.anvil.land" (1.13) or "BLOCK_ANVIL_LAND" (also 1.13). Both formats supported
- Actionbar when easter egg is near
- Ability to split easter eggs to groups
- Custom actions when player claim easter egg (Message, Command)
- Heads blocked to 45* rotation
- Actions per easter egg when player claim easter egg
- Built-in 8 textures for easter eggs
- Custom texture support (Mojang head textures, site)
- SQL storage
- MySQL support for player data. Storage bridge is not a collection prolong, it is a duplication (for multi-lobby, etc.)
- Half in game setup
Code (YAML):
goals:
5: # Will be triggered when player claims 5 easter eggs
- "COMMAND : eco give %player% 1000" # Command supports player placeholder
- "MESSAGE : &cGoal of 5 easter eggs reached!" # Self message
Plugin command - /ntdeastereggs (Aliases: /ee, /eastereggs)
Subcommands, description:
- list - Eggs collections list
- destroy [name] - Destroy eggs collection
- create [name] <texture> - Create eggs collection
- editor [name] - Edit eggs collection (Add, remove eggs) To exit editor use command "ntdeastereggs editor", not "ntdeastereggs editor [name]"
- update [name] <texture> - change texture or if executed without <texture> just updates texture on all heads and inserts it again
- reload <name> - reload config for collection or all (if no <name> passed>
- reset [name] [player/all] - Reset player/all progress
(Firework since 1.3.0, COULD BE DISABLED)
In your collection configuration remove "firework-effect" line to disable. Default value - RANDOM, could be any MC color (For instance, RED)
Goals setup example
PlaceholderAPI
- %eastereggs_name_total% - Total eggs in collection
- %eastereggs_name_claimed% - Claimed eggs in collection
- %eastereggs_name_left%- Eggs left to claim in collection
- name here is eggs collection name (For instance, %eastereggs_test_total% for collection named "test")
- %eastereggs_total% - Total eggs across all collections
- %eastereggs_claimed% - Total claimed eggs across all collections
- %eastereggs_left% - Total eggs left to claim across all collections