- Supported UE versions
- 5.0+
Marketplace Listing
This package includes essential animations for a character with sword & shield combat style, with a playable character blueprint. Recommended for an action RPG game.
Update notes
Update 5.4 (2024-11-05)
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Looking for a framework to use with these animations? Check out the Flexible Combat System one of the top rated frameworks on the marketplace LINK
This package includes essential animations for a character with sword & shield combat style, with a playable character blueprint. Recommended for an action RPG game.
Update notes
Update 5.4 (2024-11-05)
- Improved overall walk/jog loop animations
- Added UE5 skeleton with retargeted animations (Only on UE5.3 or above)
- Added IKRig and IKRetargeter
- Implemented Enhanced Input
- Changed project type to asset pack (can now add to project instead of creating a new one)
- Restructured folders and renamed files to be more organized
- Corrected texts in demo level
- Fixed some animations that have missing keyframes.
- Added new 200+ animations
- Added two-handed combat style
- Changed product name to Essential Sword & Shield Animation Pack (was Essential Sword & Shield Animations)
- Reconstruct directory/file names
- Applied root motion to basic locomotion animations
- Fixed the issue that the animation Execution_01_B has no root motion data
- 19 new animations
- 2 blendspaces
- Added idle to jog transition in the character blueprint
- Added jump landing to jog transition (pressing any movement key while landing)
- 22 new animations added
- 4 animations updated
- 2 new blendspaces added
- Throw system added
- Brake animations added to animation blueprint
- Controller support added
- 18 new animations
- Fix the issue that the shield bone is misplaced when start transition to the next animation.
- 11 new animations
- 1 blendspace
- New weapon bones added to the rig
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Looking for a framework to use with these animations? Check out the Flexible Combat System one of the top rated frameworks on the marketplace LINK