Genshin Impact Character Shader

VAULT+ UNREAL ASSET Genshin Impact Character Shader 5.0

No permission to download
Supported UE versions
5.0+
Marketplace Listing

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This Genshin Impact-styled Character Shader is a flexible material made for Unreal Engine that is heavily inspired by the character shader used in the video game Genshin Impact. Easily give your models a beautiful anime appearance with fully customizable base color and shadow. Add metallic matcaps and stylized specular reflections as well with full support for texture maps. Supports UE 4.27 and newer, including UE5.

The shader will continue to be updated with new features and support for modern Unreal Engine releases.

Looking for a version for Blender? Check out my popular Genshin Impact Character Shader for EEVEE on the ArtStation Marketplace or pick up both at checkout for a discount!



Features

  • Full color control of your material's color, shadows, shadow ramps, opacity, and more
  • Adjust base color and shadow tint
  • Add stylized metallic and specular effects with full texture map masking support
  • Add opacity masks to any model
  • Designed from the ground-up for Unreal Engine and supports Unreal Engine 5 out of the box
  • Designed to be lightweight and performance-friendly


Package Includes

  • Unreal Project Folder (made in UE 4.27, can be migrated to UE5)
  • Genshin_Shader material
  • 6 sample curves
  • 18-page instruction manual with images and guides for getting started and using the shader to its full potential


Read more about the parts of the game's shader on my blog: https://www.artstation.com/bjayers/blog/9oOD/blender-npr-recreating-the-genshin-impact-shader



Support

For additional support, please feel free to contact me—I am happy to help out! Please check the attached manual for contact information.

Please note that while this shader is made to work with nearly any model, it works best on mid-to-high-poly, game-ready topology designed for one-directional lighting from a single light source.



License Information

Under ArtStation's standard license, you can use this product for any number of personal projects or for one commercial project (up to 2,000 sales or 20,000 views).

Please do not sell, repackage, or otherwise redistribute the product without my permission.

Digital products are non-refundable.



Under ArtStation's extended commercial license, you can use this product for any number of personal or commercial projects with no limit of sales or views. Available for indie (up to 10 users) or studio (unlimited users) use.

Please do not sell, repackage, or otherwise redistribute the product without my permission.

Digital products are non-refundable.



Disclaimers

The video game Genshin Impact and its characters, models, textures, story, lore, and any other related assets are property of miHoYo/Hoyoverse. I am not nor do I claim to be affiliated with miHoYo or Hoyoverse. This product does not use or include any asset from Genshin Impact or any other intellectual property of miHoYo or Hoyoverse and was created entirely by Ben Ayers as a fan project after studying the game and attempting to recreate a similar method of shading.

The Noelle model in the thumbnail and other images is the official MMD model is by and property of miHoYo and Hoyoverse. The model is not included with the this product (only the shader material is included), and the model can be downloaded freely from Bilibili.

Release Notes​

This small update adds a new slider under "Base Color" to adjust emission brightness in Unreal Engine 5.1+. This is a workaround for an issue where the shader is blown out in some lighting environments.
Author
Snakebyte777
First release
Last update

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