HSKYWARS | COSMETICS, SOLO, TEAM, RANKED | ENGLISH SPANISH

VAULT+ NULLED MC PLUGIN HSKYWARS | COSMETICS, SOLO, TEAM, RANKED | ENGLISH SPANISH v2.0.7

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Potentially Outdated: This resource hasn't been updated in over 3 months. Since base platforms and games update frequently, older files may experience compatibility issues. Please verify the supported versions and check the discussion tab or official sources first. If the resource no longer works, consider requesting an update from the author.
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Games:​

  • Solo: You can make maps with the players you want.​
  • Team: You can make maps with teams you want.​
  • Ranked: Coming soon.​
Chest | You can create different types of chests and edit the items they already have
Cages | You can create your own boxes without the need to use external plugins.
Win Effects | 14 types of effects when winning that players can buy.
Balloons | You can create unlimited balloons and players can be purchased.
Kits | You can create custom kits, players can be purchased with or witout permission.
Levels | A level system and a ranked mode will be added soon.
MySQL/SQLite | You can use two types of database according to your preference.
Menus | You can edit and create menus according to your preference.
Game Votes:​

  • Chests: You can vote for the types of items in the chests.​
  • Time: You can vote by day, sunset or night​
  • Projectiles: You can vote for explosive, destroyers, no projectiles.​
  • Events: You can vote for the event of filling chests, dragon, wither, rain of arrows, rain of anvils, ghast, border.​
Signs | Rotating signs system for solo / team game mode.
Challenges | You can choose the challenges within a game.
Parties | You can create your custom parties to play with your friends.
Holograms (Does not need any dependency):​

  • Stats: You can create and modify your statistics holograms.​
  • Tops: You can create holograms of tops and when you click they will be exchanged for kills, wins, deaths.​
  • Chest: When you open a chest in game, the items it contains are placed and if the filling event is there, the time in which it will be filled will appear.​
Leaderboard | Top system to see the best players.

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  • HSkyWars:
    1. After buying the plugin download.​
    2. Copy the plugin to your /plugins folder.​
  • Dependencies:
    1. Download the latest version of PlaceholderAPI.​
    2. Download the correct version of WorldEdit for your version of spigot.jar​
  • After you have installed everything correctly, start the server.​
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/setup:​

  1. /setup spawnpoint: Set a spawnpoint.​
  2. /setup hologram <top_kills/top_wins/default>: Add holograms.​
  3. /setup create: Create an arena, when the map has been created, return the /setup command to give you a configuration guide.​
/join: To enter an arena.​

  1. /join random: Enter a random arena either solo or team.​
  2. /join menu <solo/team>: Enter the arenas menú.​
/leave: To get out of an arena.
/points: See player points.​

  1. /points <add/remove>: To add or remove points from a player.​
/hsw: Help command.
/start: Start an arena with more than two players in it.
/party: You can invite your friends to a party and be able to all enter the same game.
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RECODING...


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Code (Java):
PLUGIN VARIABLES | PLACEHOLDERAPI:
<hsw-game_kills> | %hsw_game_kills%
<hsw-solo_kills> | %hsw_solo_kills%
<hsw-solo_deaths> | %hsw_solo_deaths%
<hsw-solo_wins> | %hsw_solo_wins%
<hsw-solo_shots> | %hsw_solo_shots%
<hsw-solo_hits> | %hsw_solo_hits%
<hsw-solo_played> | %hsw_solo_played%
<hsw-solo_blocks_broken> | %hsw_solo_blocks_broken%
<hsw-solo_blocks_placed> | %hsw_solo_blocks_placed%
<hsw-solo_walked> | %hsw_solo_walked%
<hsw-solo_time_played> | %hsw_solo_time_played%

<hsw-team_kills> | %hsw_team_kills%
<hsw-team_deaths> | %hsw_team_deaths%
<hsw-team_wins> | %hsw_team_wins%
<hsw-team_shots> | %hsw_team_shots%
<hsw-team_hits> | %hsw_team_hits%
<hsw-team_played> | %hsw_team_played%
<hsw-team_blocks_broken> | %hsw_team_blocks_broken%
<hsw-team_blocks_placed> | %hsw_team_blocks_placed%
<hsw-team_walked> | %hsw_team_walked%
<hsw-team_time_played> | %hsw_team_time_played%

<hsw-points> | %hsw_points%
<hsw-level> | %hsw_level%
<hsw-experience> | %hsw_experience%
<hsw-max_experience> | %hsw_max_experience%
<hsw-experience_percent> | %hsw_experience_percent%
<hsw-experience_bar> | %hsw_experience_bar%
<hsw-name> | playername
<hsw-cage> | %hsw_cage%
<hsw-balloon> | %hsw_balloon%
<hsw-wineffect> | %hsw_wineffect%
<hsw-kit> | %hsw_kit%
<hsw-trail> | %hsw_trail%
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Code (Text):
public class SkyWarsAPI_Example implements Listener {

private Main plugin;
private SkyWarsAPI hsw;

public SkyWarsAPI_Example(final Main plugin){
this.plugin = plugin;
this.hsw = SkyWarsAPI.getInstance();
}

@EventHandler
public void GameFinishSolo(final GameFinishSoloEvent event){
final Arena arena = event.getArena();
final Player player = event.getPlayer();
}

@EventHandler
public void GameFinishTeam(final GameFinishTeamEvent event){
final Arena arena = event.getArena();
final ArenaTeam arenaTeam = event.getTeam();
}

@EventHandler
public void GameLevelUp(final GameLevelUpEvent event){
final Player player = event.getPlayer();
}

@EventHandler
public void GamePlayerDeath(final GamePlayerDeathEvent event){
final Arena arena = event.getArena();
final Player player = event.getPlayer();
}

@EventHandler
public void GamePlayerJoinArena(final GamePlayerJoinArenaEvent event){
final Player player = event.getPlayer();
}

@EventHandler
public void GamePlayerKill(final GamePlayerKillEvent event){
final Arena arena = event.getArena();
final Player player = event.getPlayer();
}

@EventHandler
public void GamePlayerOpenGui(final GamePlayerOpenGuiEvent event){
final Player player = event.getPlayer();
final GuiType guiType = event.getGuiType();
}

@EventHandler
public void GameReload(final GameReloadEvent event){
final Arena arena = event.getArena();
}

@EventHandler
public void GameStartEvent(final GameStartEvent event){
final Arena arena = event.getArena();
}


}

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172.93.101.28:25596
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Obsly.net
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Code (YAML):
menus:
# To create a custom inventory
menu_section:
# It will be the title of the inventory
inventory_title: "&aThis is the &ctitle"
# The rows that the menu will have
inventory_rows: 3
items:
# How to create a custom item?
custom:
# The item can be named or with the id, if it does not have data set it to 0 and the number of items that will appear
item: ITEM;DATA;AMOUNT
# If the item is SKULL_ITEM you can place some texture on the head:
# On this page https://minecraft-heads.com/ you will find textures, when you have selected a texture
# almost at the end of the page you will find a link and you will copy it and paste it here
skull: LINK;http://textures.minecraft.net/textu...f939dd83f00bce70b3d9130d419d226edca3300015d95
# If you want the texture to belong to a player, put a specific name or use this variable so that it recognizes
# the head of the person who opens the menu.
skull: NAME;<player>
# The name of the item, if you don't want it to have a name, delete the section
name: "&dItem &aName"
# The item's lore, if you don't want it to have lore, delete the section
lore:
- "&fthis is a lore"
# The menu slot where you will put the item: slot: 10
# If you want the item to do nothing remove this section
action:
# Close the menu you are in
- close
# To play a sound when the item is clicked
- play_sound:LEVEL_UP
# To open another menu, you must put the menu section
- open:menu_section
# To send a message by clicking, to create multiple lines use \n
- message:&amessage1\n&bmessage2​
Author
RandomUser
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