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This COMPLETE plug-in is intended to experimental players, using for test before pay. Test, approve and buy from original creator if you want to support them. Now, you can go!
This plugin uses Simple Status now! You can download it for free here:
https://codefling.com/plugins/simple-status
Status Conditions
/inflict <player> concussion
/cure <player> concussion
- Periodically blurs the player's vision.
- Chance to occur when a player is headshot.
- More likely to occur with more powerful weapons.
/inflict <player> foodpoisoning
/cure <player> foodpoisoning
- Forces the player to vomit occasionally which damages their food and thirst levels.
- Caused by eating spoiled meat.
- Can be cured by drinking healing tea.
/inflict <player> brokenleg
/cure <player> brokenleg
- Prevents sprinting and causes damage when moving.
- Can happen when taking fall damage, chance increases the greater the height.
- Can also occur when being shot in the leg, this is more likely to happen the more powerful the weapon is.
/inflict <player> rabies
/cure <player> rabies
- Periodically deals damage to the victim and flashes their screen red.
- Can be rarely contracted from the bites of wild animals.
- There is no cure, it's best to put the victim out of their misery.
/inflict <player> tapeworm
/cure <player> tapeworm
- The effect of food and water consumption is greatly reduced.
- Can occur from consuming raw or uncooked meat.
- Easily treatable with anti-biotics (anti-rad pills).
/inflict <player> z13virus
/cure <player> z13virus
- Not much is known about this disease, however it is often mistaken for rabies.
- Something terrible occurs when the victim dies...
- Seems to occur when a player is bitten by a zombie (scarecrow).
Customization
Each status condition has properties that can be customized through the plugin config. Here is a quick description of each of the properties.
Enabled - Set to false to disable this condition.
Likeliness - The chance (0 - 1.0) of this condition occurring through any means. For some conditions, like concussion or broken leg, this will be the MINIMUM chance for this to occur, and it will become more likely depending on how much damage is taken. This is only relevant for some conditions, other conditions may use items/entities to inflict players.
Icon - The url of the icon for this condition.
From Legshots - (Broken Leg Only) Set to false to disable this from occurring when a player is shot in the leg.
From Falling - (Broken Leg Only) Set to false to disable this from occurring when a player takes fall damage.
Damage Scale - The damage effect multiplier for the status condition. This will modify the damage taken for all types (hunger, thirst, ect.) not just health. For example, a value of 0.5 will do half damage while a value of 2.0 will do double damage.
Show Duration - Set to false if you do not want player's to see how many seconds are remaining for this condition. There is a slight performance cost for this being set to true.
Show Indicator - Set to false if you do not want a custom status framework indicator to show up for this condition.
Cure Items - Item short names with corresponding chances from 0-1.0. The items listed will have a chance to cure the condition when consumed/used by the player. An item skin can optionally be specified, see Item Skins section.
Interval Min Seconds - The minimum amount of time in seconds between a condition's symptom from occurring. Only relevant for some conditions.
Interval Max Seconds - The maximum amount of time in seconds between a condition's symptom from occurring. Only relevant for some conditions.
Duration Min Seconds - The minimum number of seconds a condition will last for.
Duration Max Seconds - The maximum number of seconds a condition will last for.
Move Items to Zombie - (Z13 Virus Only) Set to false to disable moving items from a corpse to the newly spawned zombie. The items will instead be left in a backpack.
Reanimation Seconds - (Z13 Virus Only) The number of seconds before an infected player's corpse is reanimated into a zombie.
Infliction Entities - Entity short names with corresponding chance of inflictions from 0-1.0. The entities listed will have a chance to inflict the condition when dealing damage to a player.
Infliction Items - Item short names with corresponding chance from 0-1.0. The items that are listed will have a chance to inflict the condition when consumed/used by the player. An item skin can optionally be specified, see Item Skins section.
Infliction Damage Action - Determined the way that an infliction entity must deal damage in order to inflict a condition. The allowed values are "melee", "ranged" or "any".
Item Skins
You can optionally specify that only an item with a certain skin will count for Cure and Infliction items. To do so just append #<skin id here> to the end of the item shortname. If both a skinned item and a non skinned item definition are specified, then the skinned definition will take priority if applicable. For example if your config looks like this then...
- If Anti-Rad Pills with the Skin 12345 are consumed, then it has a 100% cure chance.
- Anti-Rad Pills with any other skin (including default) only have a 50% cure chance.
- Only Apples with the 67890 skin have a 100% cure chance.
- All other Apples have 0% cure chance (because they are not listed).