LiDAR DESERT LANDSCAPE

UNREAL ASSET LiDAR DESERT LANDSCAPE v5.0

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Potentially Outdated? (3+ Months)
Supported UE versions
5.0+
Potentially Outdated: This resource hasn't been updated in over 3 months. Since base platforms and games update frequently, older files may experience compatibility issues. Please verify the supported versions and check the discussion tab or official sources first. If the resource no longer works, consider requesting an update from the author.
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4K VIDEO - 4K PHOTOS



PLAYABLE DEMO

Demo v1.0 - 5.3 - [DOWNLOAD]



NANITE SUPPORT

Bushes, rocks, boulders and stones are Nanite meshes.



LUMEN SUPPORT

Landscape, bushes, rocks, boulders and stones contribute to Lumen.



CUSTOMIZABLE

Extensive control over landscape material properties such as changing Color, Specular, Roughness, Normal, AO and more!



FOLIAGE

Pivot Painter 2 Wind Support on bushes.

Bushes, small rocks and stones are procedurally distributed using Grass Type.

Large boulders are procedurally distributed using PCG.



SCALE

Playable Area: 64 Square Kilometers Landscape.

Background: Designed using High Poly Nanite meshes.



REQUIREMENTS

Enable PCG plugin. It's already included with Unreal Engine.



VERSION

Released - v1.0 - UE 5.3 - 2024-01-15



FEATURES

  • Based on real life LiDAR data
  • Professionally converted and assembled into 3D
  • Procedural mesh distribution ensuring consistent quality
  • Real 1M Vertex density. Not stretched. Not scaled.
  • All sequencer tracks, cameras and lightings are included.
  • Paintable landscape layers.


CONTENT

  • Landscape: 1
  • Background: 1
  • Bushes: 5
  • Boulders: 8
  • Rocks: 8
  • Stones: 8
  • Materials: 7
  • Seamless Road: 1
  • Rain Niagara: 1
  • Dust Particle: 1
  • Fog Particle: 1
  • Materials: 6


NOTE

Rocks, stones and bushes automatically update/spawn according to the painted landscape layers.

When painting the landscape, it's better to deactivate the PCG volume first to prevent auto-update while painting.
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