Mines ✦ Fly, Effects, & Holograms | 1.18–1.21.11

NULLED MC PLUGIN Mines ✦ Fly, Effects, & Holograms | 1.18–1.21.11 7.2.5

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Mines v7.0.0 received a FULL recode.
Massive performance gains, ultra-smooth resets, and completely bug free — it's practically a brand new plugin.

Mines v7.1.0 supports custom textured blocks.
(ItemsAdder, Oraxen, Nexo & TexturepackManager)

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(All sub-commands support TabComplete)

Usage » /mine help (page)

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• mines.* » Access to all sub-commands.
• mines.command.(sub-command) » Access to use the sub-command.
• mines.command.tp.(mine) » Access to teleport to said mine.
• mines.signs.place.(sign type) » Access to place certain Mine signs.

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All links are to Pastebin:
config.yml

guiconfig.yml

messages.yml

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Mines provides you with an automated hologram
management system. It also allows you to
easily toggle off specific or all Holograms
for your Mines. Easy, right?
;)


DecentHolograms is required
to use the Mines Holograms.

Lastly, while certain things are occurring
to a Mine, the Holograms will switch over
to that unique, fully configurable layout
that you have setup for that instance.

Spoiler: Hologram instances

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Code (Text):
%Mines_(mine)_name%
Returns the name of the mine.
Code (Text):
%Mines_(mine)_timeuntilreset%
Formatted time until the mine resets (e.g. "2m 14s").
Code (Text):
%Mines_(mine)_blocksbroken%
Number of blocks broken in the mine.
Code (Text):
%Mines_(mine)_blocksleft%
Number of blocks remaining in the mine.
Code (Text):
%Mines_(mine)_percentleft%
Percentage of blocks left (e.g. "72").
Code (Text):
%Mines_(mine)_percentbroken%
Percentage of blocks broken (e.g. "28").
Code (Text):
%Mines_(mine)_resetpercent%
Percent required to trigger a reset (e.g. "50").
Code (Text):
%Mines_(mine)_percentlefttoreset%
Percent still needed to reach reset threshold (100 - reset percent).
Code (Text):
%Mines_(mine)_percentbrokentoreset%
Same as reset percent – how much must be broken to reset.
Code (Text):
%Mines_(mine)_blocksprogressbar%
Visual progress bar of mined blocks.
Code (Text):
%Mines_(mine)_highestblock%
Name of the highest-value block in the mine.
Code (Text):
%Mines_(mine)_resetinterval%
Reset timer in seconds.
Code (Text):
%Mines_(mine)_resettype%
Type of reset: Gradual or Instant.
Code (Text):
%Mines_(mine)_resetspeed%
Speed of reset: FAST, MAX, etc.
Code (Text):
%Mines_(mine)_flyenabled%
Whether Mine Fly is enabled: true/false.
Code (Text):
%Mines_(mine)_isresetting%
Whether the mine is currently resetting: true/false.
[td]Placeholder[/td][td]Description[/td]


➡️ Example: If your mine is named A, you would use:
Code (Text):
%Mines_A_blocksbroken%
Need more placeholders? Just ask!

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• [reset] » Right-click to reset the mine.
• [blocksbroken] » Displays the amount of blocks broken in the mine.
• [percentleft] » Displays the percentage of blocks left in the mine.
• [percentbroken] » Displays the percentage of blocks broken in the mine.
• [timeuntilreset] » Displays the time left until the mine resets.
↑ (These go on the top line of the sign)


After you place a Mine sign, you will
be tasked to type the Mine name you
want said sign to be linked to in chat.

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Code (Java):
Mine mine = new Mine("name-of-a-mine");
mine.(usage) • Use auto-fill to find all usages.

Mines.getAPI().(usage) • Use auto-fill to find all usages.


Trying to hook Mines into your custom explosive instance?

While inside the loop of blocks/locations use this:
Code (Java):
Mine mine = Mines.getAPI().getByLocation(location);
if (mine != null) {
mine.setBlocksBroken(mine.getBlocksBroken() + 1);
}

Having issues with data of a Mine not saving/updating properly?

Code (Java):
Mine mine = Mines.getAPI().getPreloadedByName("name");
Author
t0r
First release
Last update

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Latest Updates

  1. 7.2.5

    7.2.5
  2. 6.4.2

    6.4.2
  3. 6.4.1

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