MMOBlock Mining & Gathering

NULLED MC PLUGIN MMOBlock Mining & Gathering v2.8.5-Latest

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MMOBlock is a powerful Bukkit plugin that revolutionizes your Minecraft server by introducing interactive custom entities and blocks. With seamless integration to popular plugins like ModelEngine, MMOItems, ItemsAdder, Nexo, and PlaceholderAPI, MMOBlock brings a new level of immersion and engagement to your server.

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Features

  • Custom Entities: Spawn and interact with customizable entities with advanced properties, animations, and conditions.
  • Custom Blocks: Place invulnerable blocks with dynamic configurations, including support for ItemsAdder, Oraxen, and Nexo custom blocks.
  • Holograms: Modern hologram system with gradients, hex colors, item displays, and multi-line spacing.
  • Animations: Play ModelEngine animations on interaction or entity death.
  • Advanced Drops & Rewards:
    • Configure drops with chances, amount ranges, and multi-source items (vanilla, MMOItems, ItemsAdder, Nexo, MMOIdentifier).
    • Client-Side Drops: Prevent lag with client-side item rendering.
    • Lootsplosion: Visual explosion effects on drop.
    • Item Beams/Glow: Customize beams (colors) and glowing effects (including rainbow) for dropped items.
    • Per-player drops and profession EXP rewards (MMOCore).
  • Tool Requirements: Define tools with durability loss, required clicks, and drop whitelists.
  • Conditions: Enforce level (MMOCore), placeholder (PlaceholderAPI).
  • Cooldowns: Prevent spamming with click cooldowns and respawn delays.
  • Integration: Works with Nexo, MMOItems, MMOCore, ModelEngine, ItemsAdder, Oraxen, MMOIdentifier and PlaceholderAPI.

Installation

  1. Download MMOBlock from the Polymart resource page.
  2. Place the .jar file into your server’s plugins folder.
  3. Restart the server to generate configuration files.
  4. Configure entities/blocks in plugins/MMOBlock/block/<id>.yml (see below).

Configuration

Configurations are now modular. Each custom block/entity is defined in its own file under plugins/MMOBlock/block/<id>.yml.

Example block/example.yml:​

#config file version 2.8-latestexample: # section name and filename need to be the same, underscore will be not detected, you should rename the file to example.yml or remove the underscore send-title: "&eYour tool not matching!" # vanilla color code usage send-subtitle: "<red>or Tools are too low</red>" # color code usage click_cooldown: 0.5 action_bar: true #model: iron_ore #model from modelengine #on_click: hit;0;0;1 #animaniton_name;lerpin;lerpout;speed #ondeathanim: hit;0;0;1 #animaniton_name;lerpin;lerpout;speed respawn: 5 death_delay: 1 hitbox: size: 20 hologram: enable: true # enable/disable holo customHolo: # hologram line '1': # 1 meaning line 1, line 1 on top value: <#ANIM:wave:&1;#FFFFFF,10,10,u>Rainbow Ore</#ANIM> #value: "<#ANIM:wave:&1;#FFFFFF,20,20,u>RainbowOre</#ANIM>" # wave animation usage <#ANIM:wave:[color1];[color2];[color3];[etc],[(int) stay],[(int) transition],[bold<b>/italic<i>/underline<u>/strikethrough<st>]>Text</#ANIM> #value: "<#ANIM:fade:&1;#FFFFFF,20,20,u>RainbowOre</#ANIM>" # wave animation usage <#ANIM:fade:[color1];[color2];[color3];[etc],[(int) stay],[(int) transition],[bold<b>/italic<i>/underline<u>/strikethrough<st>]>Text</#ANIM> #value: "<#ANIM:colors:&1;#FFFFFF,20,20,u>RainbowOre</#ANIM>" # wave animation usage <#ANIM:colors:[color1];[color2];[color3];[etc],[(int) stay],[(int) transition],[bold<b>/italic<i>/underline<u>/strikethrough<st>]>Text</#ANIM> #value: "<#ANIM:scroll:&1;#FFFFFF,20,20,u>RainbowOre</#ANIM>" # wave animation usage <#ANIM:scroll:[color1];[color2];[color3];[etc],[(int) stay],[(int) transition],[bold<b>/italic<i>/underline<u>/strikethrough<st>]>Text</#ANIM> #value: "<#ANIM:typewriter:&1;#FFFFFF,u>RainbowOre</#ANIM>" # wave animation usage <#ANIM:typewriter:[color1];[color2];[color3];[etc],[bold<b>/italic<i>/underline<u>/strikethrough<st>]>Text</#ANIM> #value: "<#ANIM:burn:&1;#FFFFFF,u>RainbowOre</#ANIM>" # wave animation usage <#ANIM:burn:[color1],[color2],[bold<b>/italic<i>/underline<u>/strikethrough<st>]>Text</#ANIM> height: 0.4 # line spacing '2': value: <#ANIM:scroll:&e;&c,5,5,st>Required Mining Lvl 1 </#ANIM> # hex usage height: 0.4 '3': value: <#00FF00>[Click to Mine]</#00FF00> height: 0.4 '4': value: item # identifier to use item display id: DIAMOND_PICKAXE # item id custom_model_data: 0 # support custom model data height: 0.4 progressHolo: "1": value: <#ANIM:wave:&1;#FFFFFF,10,10,u>Rainbow Ore</#ANIM> height: 0.4 # line spacing "2": value: "&7[&f%progress_bar%&7]" # progress bar height: 0.4 # line spacing deathHolo: "1": value: <#ANIM:wave:&1;#FFFFFF,10,10,u>Rainbow Ore</#ANIM> height: 0.4 # line spacing "2": value: "<gradient:#FFA500:#F92986>Respawning in: %respawnTime%s</gradient>" # gradient usage height: 0.4 # line spacing detectionRange: 16 # range detect player to show hologram and hologram position hologramDistance: east: 5 # east cardinal positions max distance, if the value 0 always in center south: 5 # south cardinal positions max distance, if the value 0 always in center west: 4 # west cardinal positions max distance, if the value 0 always in center north: 4 # north cardinal positions max distance, if the value 0 always in center height: 2.5 # global height line customHolo clickHeight: 2.5 # global height line progressHolo respawnHeigth: 2.5 # global height line deathHolo shadowed: true # or false background: true block: onSpawn: path: "uglyTree.yml" adjustPlacement: x: 1 y: 0 z: 4 onDeath: path: "uglyTreeDead.yml" adjustPlacement: x: 1 y: 0 z: 4# block:# DIAMOND_ORE:# locations:# - 0, 0, 1, x, true# - 1, 0, 0, x, true# IRON_ORE:# locations:# - 1, 0, 1, x, true conditions: []# mmocore-level:# level: mining:1# send-title: "&eYour Level Is too Low"# send-subtitle: "<red>Minimum Level 1</red>"# condition1: #can make more than 1# first: '%vault_eco_balance%'# second: 500# operator: '>'# send-title: "&eYour funds not met"# send-subtitle: "<red>Minimum 500</red>" sounds: onClick: block.stone.hit onDeath: block.stone.break drop-options: ClientSideDrop: true PerPlayerDrop: true Lootsplosion: true ItemBeam: enable: true color: BLUE ItemGlowByDefault: enable: true color: RAINBOW allowed_tools: "1": material: DIAMOND_PICKAXE right_click: decreaseDurability: 10 clickNeeded: 3 left_click: decreaseDurability: 15 clickNeeded: 2 both_click: decreaseDurability: 15 clickNeeded: 4 allowedDrops: - exampledrop1 - exampledrop2 - exampledrop3 "2": material: stone_pickaxe both_click: decreaseDurability: 15 clickNeeded: 4 allowedDrops: - exampledrop1 "3": material: _iainternal:iron_pickaxe_custom #ItemsAdder right_click: decreaseDurability: 10 clickNeeded: 3 left_click: decreaseDurability: 15 clickNeeded: 2 allowedDrops: - exampledrop1 - exampledrop2 - exampledrop3 - exampledrop4 - exampledrop5 - example_drop7 "4": material: tool:steel_pickaxe #MMOItems both_click: decreaseDurability: 15 clickNeeded: 4 allowedDrops: [] #empty will allow all drops "5": material: forest_pickaxe #Nexo both_click: decreaseDurability: 15 clickNeeded: 4 allowedDrops: [] drops: exampledrop1: item: material: raw_iron total: [1-3] # drop lower amount is higher chance, higher amount is lower chance chances: 1 # 1 is 100 percent target: both_click #left_click or both_click drop_type: inventory #inventory, minepacks, front_ground(front of player), and center_ground(center of entity). exampledrop2: exp: value: [1-50] chances: 0.6 target: right_click #left_click or both_click drop_type: front_ground #front_ground(front of player), and center_ground(center of entity). example_drop7: profession: value: woodcutting #mmocore profession exp total: [ 1-30 ] chances: 0.6 target: left_click #left_click or both_click drop_type: front_ground #front_ground(front of player), and center_ground(center of entity). exampledrop4: item: material: _iainternal:iron_pickaxe_custom #itemsadder total: [1-2] chances: 0.3 target: right_click #left_click or both_click drop_type: inventory #inventory, minepacks, front_ground(front of player), and center_ground(center of entity). exampledrop5: item: material: tool:steel_pickaxe #mmoitems total: [1-2] chances: 0.3 target: right_click #left_click or both_click drop_type: inventory #inventory, minepacks, front_ground(front of player), and center_ground(center of entity). example_drop6: item: material: warrior_item #mmoidentifier total: [1-3] chances: 0.4 target: both_click #left_click or both_click drop_type: inventory #inventory, minepacks, front_ground(front of player), and center_ground(center of entity). exampledrop8: item: material: forest_pickaxe #Nexo total: [1-2] chances: 0.4 target: right_click #left_click or both_click drop_type: inventory #inventory, minepacks, front_ground(front of player), and center_ground(center of entity). exampledrop3: command: value: "give %player% diamond %amount%" #%player% and %amount% is internal placeholder amount: [ 1-10 ] chances: 0.2 target: right_click #left_click or both_click

Commands

  • /mmoblock place <entityId> [world] [x] [y] [z]: Place entity.
  • /mmoblock remove [all]: Remove entities guis or all.
  • /mmoblock reload: Reload configurations.
<Required>, [Opsional]


Permissions

  • mmoblock.place: Place entities.
  • mmoblock.remove: Remove entities.
  • mmoblock.reload: Reload plugin.

Integrations

  • Nexo: Support for Nexo custom blocks and tools or drops.
  • ItemsAdder: Support for ItemsAdder custom blocks and tools or drops.
  • Oraxen: Support only custom blocks.
  • MMOItems: Use custom items as tools or drops.
  • MMOCore: Level requirements for interactions and profession exp drop.
  • ModelEngine: Animate entities on click/death.
  • packetevents: optimized for sending packet.
  • PlaceholderAPI: Dynamic placeholders while interacting and usage for conditions.
  • MMOIdentifier: Use custom items as drops.

Support

For support, join our Discord community.


Preview Videos

New Update Test Server Version 1.19-1.21​


Test on Server Version 1.21​

Test on Server Version 1.19-1.20​


Documentation

Visit the MMOBlock Wiki for guides and examples.


Libraries Used


bStats

MMOBlockEvent.svg
Author
IndigoFNAve
First release
Last update

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