rdMeshTools (rd Tools Pro)

UNREAL ASSET UNREAL PLUGIN rdMeshTools (rd Tools Pro) v5.6

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Supported UE versions
5.5+
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rdMesh Tools is an Unreal Engine plugin tool that resides in the Static Mesh Editors toolbar and in the Content Browsers Context Menu.

This tool gives you the ability to quickly and easily change any static meshes scale, rotation,mirror and pivot point. Finally here is a tool that allows you to make a standard orientation/scale for things such as doors (often oriented to random walls) in your Blueprints or code without needing options for mesh rotation, pivot etc. It can also apply the position shift to your actors and prefabs if selected in the level.



There are also tools for bulk editing of mesh collisions, removing, adding simple and complex collisions is now only a few clicks.



Easily transfer sockets from one mesh to another with the Copy/Paste Sockets to Clipboard tool.



Spatial UV maps (and Vertex Color data) can also be created, making your materials pixels fully spatially aware in an extremely efficient way.



1.42 introduces a new tool that creates Masks for UVs of meshes, each UV island in the mesh a different index.



It works for single meshes from the editor, or any amount of selected meshes in the content browser.

This tool accesses the raw mesh data directly, and makes the changes there, so is as good as making those changes from your modelling software itself. (If you re-import your mesh, you will need to re-apply your scale/rotation/pivot.)

It is compatible with LOD based StaticMeshes and with Nanite StaticMeshes.



New to 1.30 there are 2 new tools which make preparing your meshes for instancing simple and quick. They create new meshes for StaticMesh actors in the level that either have negative scales or uniquely assigned materials. With a few clicks you can fix most issues you could potentially have with your ISM conversions.
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