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UNREAL ASSET TUTORIAL Real Time FX in UE 5 - Energy Ball v1

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Supported UE versions
5.0+
Introduction to real time FX in Unreal Engine 5

1. Adjust the exposure of the scene.
2. Creating fresnel effect for the sphere
3. Creating the sphere emitter and assign material
4. Creating the projected lightning on the sphere
5. Creating Emitter for projected lightning
6. Creating the inside lightning
7. Creating the outside lightning
8. Creating the outside lightning Large
9. Adding particles
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Author
Snakebyte777
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