Skeletal Rate Optimisator

UNREAL ASSET UNREAL PLUGIN Skeletal Rate Optimisator v5.6

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Potentially Outdated? (3+ Months)
Supported UE versions
5.5+
Potentially Outdated: This resource hasn't been updated in over 3 months. Since base platforms and games update frequently, older files may experience compatibility issues. Please verify the supported versions and check the discussion tab or official sources first. If the resource no longer works, consider requesting an update from the author.
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Optimise your animations in seconds


Skeletal Rate Optimisator is conceived to allow you to optimise the update rates of your skeletal mesh components in an easy and intuitive way. The plugin allows you to store presets in your project settings and to apply them with only one node.



You also can keep a full control over the optimisation by using the fonctions provided with the plugin.



Features:

  • Setup easy to use presets in the project settings.
  • Keep a full control over the optimisation.
  • All coded in cpp for confort.
  • Enable or disable the rate optimisation.
  • Enable or disable the interpolations over skipped animation frames.
  • Set skipped frames per LOD / Screen size / Max Distance Factor.
  • Manage the number of skipped frames when the skeletal mesh is not rendered.
  • Debug tools.
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