Spawner Upgrades | WildStacker Addon | Inspired by pvpwars | Upgrade the drops | Never seen before

NULLED MC PLUGIN Spawner Upgrades | WildStacker Addon | Inspired by pvpwars | Upgrade the drops | Never seen before 2.9

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If you want to use the custom drop names then add DropName under the spawnerupgrades section just like shown below.

Code:
Messages:
 SpawnerUpgrade: '&7You have upgraded &b{spawner} &7for &a${amount} &7and the drop is now &b{drop}'
 Cant_Buy_Upgrade: '&c&lYou cant buy this upgrade'
 Not_Enough_Money: '&cYou dont have enough money to upgrade this spawner'
 Cant_Place_Message: '&7You cant place this spawner here because your spawner level is &f{level} &7and the nearby spawner level is &f{nearbylevel}'
 Help_Message:
 - '&7/SpawnerUpgrade reload'
 - '&7/SpawnerUpgrade info'
 Info_Message:
 - '&7Spawner Type: &f{type}'
 - '&7Spawner Drop: &f{drop}'
 - '&7Spawner Level: &f{level}'
Settings:
 # If this is set to true it will multiply the price by the spawner stack
 # spawnerstack * price
 MultiplySpawnersByStack: true
 #If this is set to true it will drop upgraded spawners will you break a upgraded spawner.
 DropUpgradedSpawners: true
 #Should the player buy the ranks in order
 BuyRanksInOrder: true
SpawnerUpgradeGui: #Change the general settings of the spawner upgrade gui
  Size: 27
  Name: '&6&lSpawner Upgrade'
  FillItem:
   Material: 'STAINED_GLASS_PANE'
   Data: 4

SpawnerLevels: #Change the general settings for the spawnerlevels
 IRON_GOLEM: #Here you define what mob you want to upgrade
   Levels: #Here you define how many levels you want to be added
   - '1'
   - '2'
   - '3'
   - '4'
 ZOMBIE:
   Levels:
   - '1'
   - '2'
   - '3'
   - '4'
 VILLAGER:
   Levels:
   - '1'
   - '2'
   - '3'
   - '4'

Sounds:
 OpeningInventory:
   Sound: 'EXPLODE'
   Enabled: true
 BoughtUpgrade:
   Sound: 'ORB_PICKUP'
   Enabled: true
 FailedUpgrade:
   Sound: 'CLICK'
   Enabled: true

SpawnerUpgradeLore: #This defines what the status placeholder will say
 Bought: '&a&lBought'
 Locked: '&c&lLocked'

#In this section you can choose what mobs will have default drops
#These mobs will not start on level but on level 0
Default_Drops:
 IRON_GOLEM:
   Drop: 'IRON_INGOT'
 VILLAGER:
   Drop: 'AIR'
 
ItemAmounts:
  Min: 1
  Max: 5

SpawnerItem:
 Name: '&6&lUpgraded Spawner {type}'
 Lore:
 - '&7Mob: &f{mob}'
 - '&7Drop: &f{drop}'
 - '&7Level: &f{level}'
 - '&7Spawner Stack Amount: {spawneramount}'
 Glow: true

SpawnerUpgrades:
  IRON_GOLEM: #This is what mob will be upgraded
    1: #Every upgrade should start with 1 and make sure you has as many levels you have defined in the spawnerlevels section.
      Material: 'IRON_BLOCK' #This is the material the mob will drop
      DropName: '&7&lIRON BLOCk forge' #Set the name of the drop if you want to disable this. Then make the dropname section empty
      Data: 0
      Name: '&b&lIron &7Tier'
      Lore:
      - '&7This spawner will drop Iron Blocks'
      - '&7When the spawner is upgraded'
      - '&7Price: &a${price} &7({spawneramount} spawners)'
      - '&7Status: {status}'
      Price: 1000 #How much the upgrade will cost
      Slot: 10
      EntityName: '&fIron Golem {amount}x &7(Default)'
    2:
      Material: 'GOLD_INGOT'
      DropName: '&7&lIRON BLOCk forge'
      Data: 0
      Name: '&b&lGold &7Tier'
      Lore:
      - '&7This spawner will drop Gold Ingot'
      - '&7When the spawner is upgraded'
      - '&7Price: &a${price} &7({spawneramount} spawners)'
      - '&7Status: {status}'
      Price: 20000
      Slot: 12
      EntityName: '&6Gold Golem {amount}x &7(Gold Tier)'
    3:
      Material: 'DIAMOND'
      DropName: '&7&lIRON BLOCk forge'
      Data: 0
      Name: '&b&lDiamond &7Tier'
      Lore:
      - '&7This spawner will drop Gold Ingot'
      - '&7When the spawner is upgraded'
      - '&7Price: &a${price} &7({spawneramount} spawners)'
      - '&7Status: {status}'
      Price: 30000
      Slot: 14
      EntityName: '&bDiamond Golem {amount}x &7(Diamond Tier)'
    4:
      Material: 'EMERALD'
      DropName: '&7&lIRON BLOCk forge'
      Data: 0
      Name: '&b&lEmerald &7Tier'
      Lore:
      - '&7This spawner will drop Emerald'
      - '&7When the spawner is upgraded'
      - '&7Price: &a${price} &7({spawneramount} spawners)'
      - '&7Status: {status}'
      Price: 40000
      Slot: 16
      EntityName: '&aEmerald Golem {amount}x &7(Emerald Tier)'         
  ZOMBIE:
    1:
      Material: 'ROTTEN_FLESH'
      DropName: '&7&lIRON BLOCk forge'
      Data: 0
      Name: '&b&lRotten Flesh &7Tier'
      Lore:
      - '&7This spawner drops Rotten Flesh'
      - '&c&lWarning &f- &7This is the default tier'
      - '&7Status: {status}'
      Price: 0 #If this is the default upgrade please set the price to 0
      Slot: 10
      EntityName: '&fZombie {amount}x &7(Default)'   
    2:
      Material: 'IRON_INGOT'
      DropName: '&7&lIRON BLOCk forge'
      Data: 0
      Name: '&b&lIron &7Tier'
      Lore:
      - '&7This spawner will drop Iron Ingot'
      - '&7When the spawner is upgraded'
      - '&7Price: &a${price} &7({spawneramount} spawners)'
      - '&7Status: {status}'
      Price: 20000
      Slot: 12
      EntityName: '&fIron Zombie {amount}x &7(Iron Tier)'
    3:
      Material: 'GOLD_INGOT'
      DropName: '&7&lIRON BLOCk forge'
      Data: 0
      Name: '&b&lGold &7Tier'
      Lore:
      - '&7This spawner will drop Gold Ingot'
      - '&7When the spawner is upgraded'
      - '&7Price: &a${price} &7({spawneramount} spawners)'
      - '&7Status: {status}'
      Price: 30000
      Slot: 14
      EntityName: '&6Gold Zombie {amount}x &7(Gold Tier)'
    4:
      Material: 'IRON_BLOCK'
      DropName: '&7&lIRON BLOCk forge'
      Data: 0
      Name: '&b&lIron Block &7Tier'
      Lore:
      - '&7This spawner will drop Iron Block'
      - '&7When the spawner is upgraded'
      - '&7Price: &a${price} &7({spawneramount} spawners)'
      - '&7Status: {status}'
      Price: 40000
      Slot: 16
      EntityName: '&f&lIron Block Zombie {amount}x &7(Iron Block Tier)'   
  VILLAGER:
    1:
      Material: 'EMERALD'
      DropName: '&7&lIRON BLOCk forge'
      Data: 0
      Name: '&b&lEmerald &7Tier'
      Lore:
      - '&7This spawner will drop Emerald'
      - '&7When the spawner is upgraded'
      - '&7Price: &a${price} &7({spawneramount} spawners)'
      - '&7Status: {status}'
      Price: 1000
      Slot: 10
      EntityName: '&aEmerald Villager {amount}x &7(Default)'   
    2:
      Material: 'IRON_BLOCK'
      DropName: '&7&lIRON BLOCk forge'
      Data: 0
      Name: '&b&lIron Block &7Tier'
      Lore:
      - '&7This spawner will drop Iron Block'
      - '&7When the spawner is upgraded'
      - '&7Price: &a${price} &7({spawneramount} spawners)'
      - '&7Status: {status}'
      Price: 20000
      Slot: 12
      EntityName: '&f&lIron Block Villager {amount}x &7(Iron Block tier)'
    3:
      Material: 'GOLD_BLOCK'
      DropName: '&7&lIRON BLOCk forge'
      Data: 0
      Name: '&b&lGold Block &7Tier'
      Lore:
      - '&7This spawner will drop Gold Block'
      - '&7When the spawner is upgraded'
      - '&7Price: &a${price} &7({spawneramount} spawners)'
      - '&7Status: {status}'
      Price: 30000
      Slot: 14
      EntityName: '&6Gold Block Villager {amount}x &7(Gold Block tier)'
    4:
      Material: 'EMERALD_BLOCK'
      DropName: '&7&lIRON BLOCk forge'
      Data: 0
      Name: '&b&lIron &7Tier'
      Lore:
      - '&7This spawner will drop Emerald Block'
      - '&7When the spawner is upgraded'
      - '&7Price: &a${price} &7({spawneramount} spawners)'
      - '&7Status: {status}'
      Price: 40000
      Slot: 16
      EntityName: '&a&lEmerald Block Villager {amount}x &7(Emerald tier)'
Added option to remove upgrades when the spawner is mined.
Added support for {spawneramount} in Name.
Added support for looting enchants
Added default drops.


Please look through the config file and look what got added:
Code:
Messages:
 SpawnerUpgrade: '&7You have upgraded &b{spawner} &7for &a${amount} &7and the drop is now &b{drop}'
 Cant_Buy_Upgrade: '&c&lYou cant buy this upgrade'
 Not_Enough_Money: '&cYou dont have enough money to upgrade this spawner'
 Cant_Place_Message: '&7You cant place this spawner here because your spawner level is &f{level} &7and the nearby spawner level is &f{nearbylevel}'

Settings:
 # If this is set to true it will multiply the price by the spawner stack
 # spawnerstack * price
 MultiplySpawnersByStack: true
 #If this is set to true it will drop upgraded spawners will you break a upgraded spawner.
 DropUpgradedSpawners: true

SpawnerUpgradeGui: #Change the general settings of the spawner upgrade gui
  Size: 27
  Name: '&6&lSpawner Upgrade'
  FillItem:
   Material: 'STAINED_GLASS_PANE'
   Data: 4

SpawnerLevels: #Change the general settings for the spawnerlevels
 IRON_GOLEM: #Here you define what mob you want to upgrade
   Levels: #Here you define how many levels you want to be added
   - '1'
   - '2'
   - '3'
   - '4'
 ZOMBIE:
   Levels:
   - '1'
   - '2'
   - '3'
   - '4'
 VILLAGER:
   Levels:
   - '1'
   - '2'
   - '3'
   - '4'

Sounds:
 OpeningInventory:
   Sound: 'EXPLODE'
   Enabled: true
 BoughtUpgrade:
   Sound: 'ORB_PICKUP'
   Enabled: true
 FailedUpgrade:
   Sound: 'CLICK'
   Enabled: true

SpawnerUpgradeLore: #This defines what the status placeholder will say
 Bought: '&a&lBought'
 Locked: '&c&lLocked'

#In this section you can choose what mobs will have default drops
#These mobs will not start on level but on level 0
Default_Drops:
 IRON_GOLEM:
   Drop: 'IRON_INGOT'
 VILLAGER:
   Drop: 'AIR'
 

SpawnerItem:
 Name: '&6&lUpgraded Spawner {type}'
 Lore:
 - '&7Mob: &f{mob}'
 - '&7Drop: &f{drop}'
 - '&7Level: &f{level}'
 - '&7Spawner Stack Amount: {spawneramount}'
 Glow: true

SpawnerUpgrades:
  IRON_GOLEM: #This is what mob will be upgraded
    1: #Every upgrade should start with 1 and make sure you has as many levels you have defined in the spawnerlevels section.
      Material: 'IRON_BLOCK' #This is the material the mob will drop
      Data: 0
      Name: '&b&lIron &7Tier'
      Lore:
      - '&7This spawner will drop Iron Blocks'
      - '&7When the spawner is upgraded'
      - '&7Price: &a${price} &7({spawneramount} spawners)'
      - '&7Status: {status}'
      Price: 1000 #How much the upgrade will cost
      Slot: 10
      EntityName: '&fIron Golem {amount}x &7(Default)'
    2:
      Material: 'GOLD_INGOT'
      Data: 0
      Name: '&b&lGold &7Tier'
      Lore:
      - '&7This spawner will drop Gold Ingot'
      - '&7When the spawner is upgraded'
      - '&7Price: &a${price} &7({spawneramount} spawners)'
      - '&7Status: {status}'
      Price: 20000
      Slot: 12
      EntityName: '&6Gold Golem {amount}x &7(Gold Tier)'
    3:
      Material: 'DIAMOND'
      Data: 0
      Name: '&b&lDiamond &7Tier'
      Lore:
      - '&7This spawner will drop Gold Ingot'
      - '&7When the spawner is upgraded'
      - '&7Price: &a${price} &7({spawneramount} spawners)'
      - '&7Status: {status}'
      Price: 30000
      Slot: 14
      EntityName: '&bDiamond Golem {amount}x &7(Diamond Tier)'
    4:
      Material: 'EMERALD'
      Data: 0
      Name: '&b&lEmerald &7Tier'
      Lore:
      - '&7This spawner will drop Emerald'
      - '&7When the spawner is upgraded'
      - '&7Price: &a${price} &7({spawneramount} spawners)'
      - '&7Status: {status}'
      Price: 40000
      Slot: 16
      EntityName: '&aEmerald Golem {amount}x &7(Emerald Tier)'         
  ZOMBIE:
    1:
      Material: 'ROTTEN_FLESH'
      Data: 0
      Name: '&b&lRotten Flesh &7Tier'
      Lore:
      - '&7This spawner drops Rotten Flesh'
      - '&c&lWarning &f- &7This is the default tier'
      - '&7Status: {status}'
      Price: 0 #If this is the default upgrade please set the price to 0
      Slot: 10
      EntityName: '&fZombie {amount}x &7(Default)'   
    2:
      Material: 'IRON_INGOT'
      Data: 0
      Name: '&b&lIron &7Tier'
      Lore:
      - '&7This spawner will drop Iron Ingot'
      - '&7When the spawner is upgraded'
      - '&7Price: &a${price} &7({spawneramount} spawners)'
      - '&7Status: {status}'
      Price: 20000
      Slot: 12
      EntityName: '&fIron Zombie {amount}x &7(Iron Tier)'
    3:
      Material: 'GOLD_INGOT'
      Data: 0
      Name: '&b&lGold &7Tier'
      Lore:
      - '&7This spawner will drop Gold Ingot'
      - '&7When the spawner is upgraded'
      - '&7Price: &a${price} &7({spawneramount} spawners)'
      - '&7Status: {status}'
      Price: 30000
      Slot: 14
      EntityName: '&6Gold Zombie {amount}x &7(Gold Tier)'
    4:
      Material: 'IRON_BLOCK'
      Data: 0
      Name: '&b&lIron Block &7Tier'
      Lore:
      - '&7This spawner will drop Iron Block'
      - '&7When the spawner is upgraded'
      - '&7Price: &a${price} &7({spawneramount} spawners)'
      - '&7Status: {status}'
      Price: 40000
      Slot: 16
      EntityName: '&f&lIron Block Zombie {amount}x &7(Iron Block Tier)'   
  VILLAGER:
    1:
      Material: 'EMERALD'
      Data: 0
      Name: '&b&lEmerald &7Tier'
      Lore:
      - '&7This spawner will drop Emerald'
      - '&7When the spawner is upgraded'
      - '&7Price: &a${price} &7({spawneramount} spawners)'
      - '&7Status: {status}'
      Price: 1000
      Slot: 10
      EntityName: '&aEmerald Villager {amount}x &7(Default)'   
    2:
      Material: 'IRON_BLOCK'
      Data: 0
      Name: '&b&lIron Block &7Tier'
      Lore:
      - '&7This spawner will drop Iron Block'
      - '&7When the spawner is upgraded'
      - '&7Price: &a${price} &7({spawneramount} spawners)'
      - '&7Status: {status}'
      Price: 20000
      Slot: 12
      EntityName: '&f&lIron Block Villager {amount}x &7(Iron Block tier)'
    3:
      Material: 'GOLD_BLOCK'
      Data: 0
      Name: '&b&lGold Block &7Tier'
      Lore:
      - '&7This spawner will drop Gold Block'
      - '&7When the spawner is upgraded'
      - '&7Price: &a${price} &7({spawneramount} spawners)'
      - '&7Status: {status}'
      Price: 30000
      Slot: 14
      EntityName: '&6Gold Block Villager {amount}x &7(Gold Block tier)'
    4:
      Material: 'EMERALD_BLOCK'
      Data: 0
      Name: '&b&lIron &7Tier'
      Lore:
      - '&7This spawner will drop Emerald Block'
      - '&7When the spawner is upgraded'
      - '&7Price: &a${price} &7({spawneramount} spawners)'
      - '&7Status: {status}'
      Price: 40000
      Slot: 16
      EntityName: '&a&lEmerald Block Villager {amount}x &7(Emerald tier)'
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