Messages:
SpawnerUpgrade: '&7You have upgraded &b{spawner} &7for &a${amount} &7and the drop is now &b{drop}'
Cant_Buy_Upgrade: '&c&lYou cant buy this upgrade'
Not_Enough_Money: '&cYou dont have enough money to upgrade this spawner'
Cant_Place_Message: '&7You cant place this spawner here because your spawner level is &f{level} &7and the nearby spawner level is &f{nearbylevel}'
Help_Message:
- '&7/SpawnerUpgrade reload'
- '&7/SpawnerUpgrade info'
Info_Message:
- '&7Spawner Type: &f{type}'
- '&7Spawner Drop: &f{drop}'
- '&7Spawner Level: &f{level}'
Settings:
# If this is set to true it will multiply the price by the spawner stack
# spawnerstack * price
MultiplySpawnersByStack: true
#If this is set to true it will drop upgraded spawners will you break a upgraded spawner.
DropUpgradedSpawners: true
#Should the player buy the ranks in order
BuyRanksInOrder: true
SpawnerUpgradeGui: #Change the general settings of the spawner upgrade gui
Size: 27
Name: '&6&lSpawner Upgrade'
FillItem:
Material: 'STAINED_GLASS_PANE'
Data: 4
SpawnerLevels: #Change the general settings for the spawnerlevels
IRON_GOLEM: #Here you define what mob you want to upgrade
Levels: #Here you define how many levels you want to be added
- '1'
- '2'
- '3'
- '4'
ZOMBIE:
Levels:
- '1'
- '2'
- '3'
- '4'
VILLAGER:
Levels:
- '1'
- '2'
- '3'
- '4'
Sounds:
OpeningInventory:
Sound: 'EXPLODE'
Enabled: true
BoughtUpgrade:
Sound: 'ORB_PICKUP'
Enabled: true
FailedUpgrade:
Sound: 'CLICK'
Enabled: true
SpawnerUpgradeLore: #This defines what the status placeholder will say
Bought: '&a&lBought'
Locked: '&c&lLocked'
#In this section you can choose what mobs will have default drops
#These mobs will not start on level but on level 0
Default_Drops:
IRON_GOLEM:
Drop: 'IRON_INGOT'
VILLAGER:
Drop: 'AIR'
ItemAmounts:
Min: 1
Max: 5
SpawnerItem:
Name: '&6&lUpgraded Spawner {type}'
Lore:
- '&7Mob: &f{mob}'
- '&7Drop: &f{drop}'
- '&7Level: &f{level}'
- '&7Spawner Stack Amount: {spawneramount}'
Glow: true
SpawnerUpgrades:
IRON_GOLEM: #This is what mob will be upgraded
1: #Every upgrade should start with 1 and make sure you has as many levels you have defined in the spawnerlevels section.
Material: 'IRON_BLOCK' #This is the material the mob will drop
DropName: '&7&lIRON BLOCk forge' #Set the name of the drop if you want to disable this. Then make the dropname section empty
Data: 0
Name: '&b&lIron &7Tier'
Lore:
- '&7This spawner will drop Iron Blocks'
- '&7When the spawner is upgraded'
- '&7Price: &a${price} &7({spawneramount} spawners)'
- '&7Status: {status}'
Price: 1000 #How much the upgrade will cost
Slot: 10
EntityName: '&fIron Golem {amount}x &7(Default)'
2:
Material: 'GOLD_INGOT'
DropName: '&7&lIRON BLOCk forge'
Data: 0
Name: '&b&lGold &7Tier'
Lore:
- '&7This spawner will drop Gold Ingot'
- '&7When the spawner is upgraded'
- '&7Price: &a${price} &7({spawneramount} spawners)'
- '&7Status: {status}'
Price: 20000
Slot: 12
EntityName: '&6Gold Golem {amount}x &7(Gold Tier)'
3:
Material: 'DIAMOND'
DropName: '&7&lIRON BLOCk forge'
Data: 0
Name: '&b&lDiamond &7Tier'
Lore:
- '&7This spawner will drop Gold Ingot'
- '&7When the spawner is upgraded'
- '&7Price: &a${price} &7({spawneramount} spawners)'
- '&7Status: {status}'
Price: 30000
Slot: 14
EntityName: '&bDiamond Golem {amount}x &7(Diamond Tier)'
4:
Material: 'EMERALD'
DropName: '&7&lIRON BLOCk forge'
Data: 0
Name: '&b&lEmerald &7Tier'
Lore:
- '&7This spawner will drop Emerald'
- '&7When the spawner is upgraded'
- '&7Price: &a${price} &7({spawneramount} spawners)'
- '&7Status: {status}'
Price: 40000
Slot: 16
EntityName: '&aEmerald Golem {amount}x &7(Emerald Tier)'
ZOMBIE:
1:
Material: 'ROTTEN_FLESH'
DropName: '&7&lIRON BLOCk forge'
Data: 0
Name: '&b&lRotten Flesh &7Tier'
Lore:
- '&7This spawner drops Rotten Flesh'
- '&c&lWarning &f- &7This is the default tier'
- '&7Status: {status}'
Price: 0 #If this is the default upgrade please set the price to 0
Slot: 10
EntityName: '&fZombie {amount}x &7(Default)'
2:
Material: 'IRON_INGOT'
DropName: '&7&lIRON BLOCk forge'
Data: 0
Name: '&b&lIron &7Tier'
Lore:
- '&7This spawner will drop Iron Ingot'
- '&7When the spawner is upgraded'
- '&7Price: &a${price} &7({spawneramount} spawners)'
- '&7Status: {status}'
Price: 20000
Slot: 12
EntityName: '&fIron Zombie {amount}x &7(Iron Tier)'
3:
Material: 'GOLD_INGOT'
DropName: '&7&lIRON BLOCk forge'
Data: 0
Name: '&b&lGold &7Tier'
Lore:
- '&7This spawner will drop Gold Ingot'
- '&7When the spawner is upgraded'
- '&7Price: &a${price} &7({spawneramount} spawners)'
- '&7Status: {status}'
Price: 30000
Slot: 14
EntityName: '&6Gold Zombie {amount}x &7(Gold Tier)'
4:
Material: 'IRON_BLOCK'
DropName: '&7&lIRON BLOCk forge'
Data: 0
Name: '&b&lIron Block &7Tier'
Lore:
- '&7This spawner will drop Iron Block'
- '&7When the spawner is upgraded'
- '&7Price: &a${price} &7({spawneramount} spawners)'
- '&7Status: {status}'
Price: 40000
Slot: 16
EntityName: '&f&lIron Block Zombie {amount}x &7(Iron Block Tier)'
VILLAGER:
1:
Material: 'EMERALD'
DropName: '&7&lIRON BLOCk forge'
Data: 0
Name: '&b&lEmerald &7Tier'
Lore:
- '&7This spawner will drop Emerald'
- '&7When the spawner is upgraded'
- '&7Price: &a${price} &7({spawneramount} spawners)'
- '&7Status: {status}'
Price: 1000
Slot: 10
EntityName: '&aEmerald Villager {amount}x &7(Default)'
2:
Material: 'IRON_BLOCK'
DropName: '&7&lIRON BLOCk forge'
Data: 0
Name: '&b&lIron Block &7Tier'
Lore:
- '&7This spawner will drop Iron Block'
- '&7When the spawner is upgraded'
- '&7Price: &a${price} &7({spawneramount} spawners)'
- '&7Status: {status}'
Price: 20000
Slot: 12
EntityName: '&f&lIron Block Villager {amount}x &7(Iron Block tier)'
3:
Material: 'GOLD_BLOCK'
DropName: '&7&lIRON BLOCk forge'
Data: 0
Name: '&b&lGold Block &7Tier'
Lore:
- '&7This spawner will drop Gold Block'
- '&7When the spawner is upgraded'
- '&7Price: &a${price} &7({spawneramount} spawners)'
- '&7Status: {status}'
Price: 30000
Slot: 14
EntityName: '&6Gold Block Villager {amount}x &7(Gold Block tier)'
4:
Material: 'EMERALD_BLOCK'
DropName: '&7&lIRON BLOCk forge'
Data: 0
Name: '&b&lIron &7Tier'
Lore:
- '&7This spawner will drop Emerald Block'
- '&7When the spawner is upgraded'
- '&7Price: &a${price} &7({spawneramount} spawners)'
- '&7Status: {status}'
Price: 40000
Slot: 16
EntityName: '&a&lEmerald Block Villager {amount}x &7(Emerald tier)'