Turret Fury

VAULT+ RUST PLUGIN Turret Fury 2.2.0

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Official page:

About Turret Fury​


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🔥
FEATURES


Turret Fury is a configurable plugin that allows total customization of Auto Turrets, Flame Turrets, Landmines, SAM Sites, Shotgun Traps & Tesla Coils through allowing configuration of;
Damage
Range
Accuracy
Bullet Speed
Trigger Duration
Arc
Explosion Radius
Scan/Sensing Radius
Amount of Pellets (Shotgun Traps)
& More!*

*See the config below for full list of configurables




📥
INSTALL


To install, simply copy & paste the plugin (TurretFury.cs) as-is into your server plugins folder: ..\oxide\plugins\



⚙️
CONFIG


To configure;
1. Ensure you have loaded the plugin successfully in your server (this will automatically create a respective config file)
2. Open the plugin config file (TurretFury.json) in your config folder: ..\oxide\config\
3. Adjust to the desired values
4. Save the config file & reload the plugin ("oxide.reload TurretFury”)

(config preview below)

JSON:
{
  "Auto Turret": {
    "Enabled": true,
    "Infinite Ammo": false,
    "Health (Default 1000)": 1000.0,
    "Range (Default 30)": 30.0,
    "Bullet Speed (Default 200)": 200.0,
    "Aim Cone (Default 4)": 4.0,
    "Damage Scale (Default 1.0)": 1.0,
    "Ignored Shortnames": [
      "sentry.scientist.static",
      "sentry.bandit.static"
    ]
  },
  "Flame Turret": {
    "Enabled": true,
    "Fuel Per Sec (Default 0.5)": 0.5,
    "Health (Default 300)": 300.0,
    "Range (Default 4)": 4.0,
    "Arc (Default 45)": 45.0,
    "Trigger Duration (Default 4)": 4.0,
    "Damage Scale (Default 1.0)": 1.0,
    "Ignored Shortnames": []
  },
  "Landmine": {
    "Enabled": true,
    "Health (Default 100)": 100.0,
    "Min Explosion Radius (Default 2)": 2.0,
    "Max Explosion Radius (Default 3)": 3.0,
    "Damage Scale (Default 1.0)": 1.0,
    "Ignored Shortnames": []
  },
  "SAM Site": {
    "Enabled": true,
    "Requires Power": true,
    "Health (Default 1000)": 1000.0,
    "Damage Scale (Default 1.0)": 1.0,
    "Missile Scan Radius (Default 225)": 225.0,
    "Vehicle Scan Radius (Default 150)": 150.0,
    "Ignored Shortnames": []
  },
  "Shotgun Trap": {
    "Enabled": true,
    "Infinite Ammo": false,
    "Health (Default 300)": 300.0,
    "Sensor Radius (Default 1.25)": 1.25,
    "Aim Cone (Default 40)": 40.0,
    "Pellets (Default 20)": 20.0,
    "Damage Scale (Default 1.0)": 1.0,
    "Ignored Shortnames": []
  },
  "Tesla Coil": {
    "Enabled": true,
    "Requires Power": true,
    "Health (Default 250)": 250.0,
    "Range (Default 3)": 3.0,
    "Max Damage Output (Default 35)": 35.0,
    "Max Discharge Self Damage Seconds (Default 120)": 120.0,
    "Damage Scale (Default 1.0)": 1.0,
    "Ignored Shortnames": []
  }
}


🔒
PERMISSIONS


turretfury.use -- Required for TurretFury configuration to apply to player’s auto turrets



💬
FAQ

Q: Does the Turret Fury plugin work with any Turret weapon?

A: Yes, this plugin works with all Turret deployable weapons, from the revolver to the AK and everything in between.

Q: How do I know what range to configure?
A: This is completely up to you. A typical range configuration that our community of server admins have been using is 70.0, with some PVE servers increasing to around 100.0

Q: Will increasing Turret range and damage affect the static turrets at monuments?
A: By default, this plugin does not affect/apply to any monument turrets (Bandit Camp / Compound / Fishing Village) to avoid nuisance deaths. Note the "Ignore Turret Shortnames" section of the config file addresses this.
It is strongly recommended not to adjust this.

Q: Does/can the plugin use permissions?
A: Yes, we have implemented a number of additional features on the back of community feedback, one of these is a basic permissions system wherein users require the below permission in order to have their autoturrets use TurretFury's configuration;
turretfury.use
For more information, see https://umod.org/documentation/plugins/permissions/ or (https://codefling.com/plugins/permissions-manager/)

Q: Will there be more features added in future?
A: Yes, we have more functional improvements and additions coming soon, as well as a roadmap of ideas for future updates.
If you have ideas or anything you would like to see included: please share them in the Discussion tab - they will be considered and, with enough upvotes, added to the dev roadmap.







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