Wind adds a completely new feature to Minecraft, Wind.
- 8 new types of wind effects (all listed below), including tornados, fire carried by wind and snowstorms.
- Geolocation compatebility - have the wind speed and wind direction in your country/city/home applied to your server!
- Extremely configurable plugin config.
- Naturally changing wind speed and direction based on algorithms that you can edit yourself
- Full control over which weather effects should be enabled and at which wind speed
- Integration with popular land protection plugins (feel free to suggest if yours isn't integrated already)
- Full language support with 5+ premade language files (with more to come)
DISCLAIMER: I am not in affiliation with Diamondxr, I haven't sponsored his video neither has he sponsored my plugin. He's a great youtuber though, I accidentally stumbled across this amazing video demonstrating wind.
PLEASE NOTE: In this video he sets the windspeed to multiple thousands of m/s, which is not recommended on a production server. If you want to increase the power of some effects, I suggest you alter their settings in the config
Spoiler: Wind Particles
Wind particles naturally flowing in the direction of the wind
Spoiler: Tornados
Rare, but destructive forces, pulling in blocks and entities below and throwing out from the top, leaving a path of destruction.
Spoiler: Sandstorm
Sandstorms will obstruct your vision while travelling in the desert.
Spoiler: Picking up blocks
At a certain wind speed, light blocks will be picked up and carried with the wind. Note how the house protected with the stone brick roof (higher blast resistance) is protected from the wind.
The effect is set to a higher chance of occurring in the video to get a representation of the effect in a shorter time.
Spoiler: Snowstorms
Snow piling up in multiple layers
Spoiler: Elytra Speed
The wind will boost players flying with elytra if they're flying in the direction of the wind. Flying against the wind will be more difficult.
Spoiler: Entities Moving
At certain wind speeds, entities will start being pushed by the wind and moving slightly.
Spoiler: Fire Moveing
The wind carrying fire in its direction, causing fires to spread faster.
Spoiler: Tripping
Based on wind speeds, the player might end up tripping in the wind.
/wind - get details about the wind
/wind help - shows a list over wind commands
/wind set <speed/direction> <amount> - set wind speed or direction
/wind tornado (size) - spawn a tornado at the block you're looking at
/wind trip (player) - trip yourself or another player
/wind update - update the wind speed and direction following the algorithm specified in the config.
/wind reload - reload the wind config
wind.wind - access to /wind
wind.help - access to /wind help
wind.set.speed - access to set wind speed using /wind set speed
wind.set.direction - access to set wind direction using /wind set direction
wind.tornado - access to /wind tornado
wind.trip - access to /wind trip
wind.trip.others - access to /wind trip <player>
wind.reload - access to /wind reload
wind.update - access to /wind update
wind.effect.elytra - get elytra wind effect
wind.effect.trip - get tripping wind effect
wind.effect.particles - get particle wind effect
wind.effect.sandstorm - get sandstorm wind effect
wind.effect.sound - hear the sound of the wind
Spoiler: WorldGuard
If WorldGuard is installed, you can prevent damage from wind effects in regions by using the flag 'wind-damage'.
IMPORTANT:
BEFORE VERSION 1.20.0:
Regions will by default have the flag denied, so if you have a global region and want to enable weather damage globally (outside specified regions) you need to set the flag 'wind-damage' to 'allow' in the global region
AFTER VERSION 1.20.0:
Due to a lot of users being confused by the fact that effects don't work in the global region (__global__) because the global regions are protected by default, the plugin will from now on automatically set the 'wind-damage' flag to 'ALLOW' if it's undefined. Therefore if you want to disable damage from wind in the global region you have to set the 'wind-damage' flag to DENY! It is not enough to remove the 'allow' flag, it HAS to be set to 'deny'. This only goes for the global region. Other regions will have deny as default, so if nothing is defined manually, wind damage will be disabled.
Spoiler: PlaceholderAPI
With PlaceholderAPI installed you have access to the following four placeholders:
- %wind_speed_short% (returns wind speed in a 2 digit number)
- %wind_speed% (returns full wind speed)
- %wind_direction_short% (returns wind direction in a 2 digit number)
- %wind_direction% (returns full wind direction)
- %wind_direction_natural% (returns written cardinal/ordinal direction, eg. N, NW, SW, SE etc.)
Spoiler: GriefPrevention, Lands and Civs
All claims made by either GriefPrevention, Lands or Civs will be protected from wind block damage.
- Download the plugin from this page
- Drop it into the 'plugins' folder on your server
- Restart your server