Are world datapacks supposed to reduce CPU utilization during chunk pregeneration with Chunky?

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I'm running a 1.21.8 paper minecraft server on an Ubuntu VM and am pregenerating my chunks with Chunky so that I can get massive LODs with Voxy. Normally, pregenerating chunks with Chunky utilizes 100% of my CPU when I set the worker threads to 10/10 threads of my virtualized Ryzen 7600X. This gets me around 150-200 chunks per second. However, when I use the Lithosphere and Still Life datapacks, my CPU utilization during chunk pregeneration hovers around 40%, and the generation rate reduces to ~50 cps. Is this normal behavior? Or am I hitting a bottleneck somewhere that I'm not aware of?

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