U
/u/Eal12333
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I'm running a small PaperMC server, and a couple of my players have mentioned some performance issues.
I think their issues might come down to issues with their WiFi or one of our ISPs, which I obviously can't solve. But, I'd really like to take a closer look at what's happening when they lag out.
I've already run the spark profiler, and I don't see a drop in the tickrate, but as far as I can tell there's no way to look into the network performance further.
I feel like even just a graph of the ping for every player over time would be informative, so I could at least tell if there's any correlation between the connection issues different players were having (and potentially rule out any network issues on the server-side).
Some kind of breakdown on the types of packets that are being sent could possibly be informative too, just in case setting some kind of rate-limit on a certain type of packet could allow others through.
However, doing a web search for something like "Minecraft server network profiling" gives me pretty bad/irrelevant results about tickrates, port forwarding, etc., which isn't what I need.
So, is there actually some way to profile the network performance on a Minecraft server? If anyone has any tips for that, I'd really appreciate it
submitted by /u/Eal12333
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I think their issues might come down to issues with their WiFi or one of our ISPs, which I obviously can't solve. But, I'd really like to take a closer look at what's happening when they lag out.
I've already run the spark profiler, and I don't see a drop in the tickrate, but as far as I can tell there's no way to look into the network performance further.
I feel like even just a graph of the ping for every player over time would be informative, so I could at least tell if there's any correlation between the connection issues different players were having (and potentially rule out any network issues on the server-side).
Some kind of breakdown on the types of packets that are being sent could possibly be informative too, just in case setting some kind of rate-limit on a certain type of packet could allow others through.
However, doing a web search for something like "Minecraft server network profiling" gives me pretty bad/irrelevant results about tickrates, port forwarding, etc., which isn't what I need.
So, is there actually some way to profile the network performance on a Minecraft server? If anyone has any tips for that, I'd really appreciate it
submitted by /u/Eal12333
[link] [comments]
Continue reading...