U
/u/Ben_Musa
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I'd like to delete useless chunks from my server, and MCASelector is here for that. But I'm not sure if it's capable of doing what I want to do.
Previously I used that program to select chunks with 0 tick inhabitated time, that means a player was just passing through there, their render distance made those chunks generated, but player never actually entered those chunks, nor modified them, which meant I can delete them.
Now I want a different approach, players might have passed by there and increased the inhabitated time value, but they may never placed/removed a block from those chunks, like flying with an elytra.
For that reason I thought about what Aternos does on their own infrastructure, they have a system that compares your worldseed to your current world, find the chunks that are identical to the seed generated world and delete them, non-identical chunks means players done something there, so they must not be deleted.
Is there an open source program or a method to do that?
submitted by /u/Ben_Musa
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Previously I used that program to select chunks with 0 tick inhabitated time, that means a player was just passing through there, their render distance made those chunks generated, but player never actually entered those chunks, nor modified them, which meant I can delete them.
Now I want a different approach, players might have passed by there and increased the inhabitated time value, but they may never placed/removed a block from those chunks, like flying with an elytra.
For that reason I thought about what Aternos does on their own infrastructure, they have a system that compares your worldseed to your current world, find the chunks that are identical to the seed generated world and delete them, non-identical chunks means players done something there, so they must not be deleted.
Is there an open source program or a method to do that?
submitted by /u/Ben_Musa
[link] [comments]
Continue reading...