Future of Bedwars

  • Thread starter Thread starter /u/Hour-Manager-4617
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/u/Hour-Manager-4617

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Hello everyone!

I am currently developing what I intend to be the most advanced and performance-optimized BedWars plugin ever made.

My goal is to move away from the "legacy" feel of 2016 plugins and build something that utilizes modern mechanics, asynchronous processing, and deep customization that doesn't require touching a single .yml file, while still supporting a wide range of versions.

I’ve already written most of the plugin but I’m now seeking some feedback from the community to learn what they would like to see in the plugin.

Here’s a list of what the plugin currently entails:

• Async Map Engine: Maps are cloned and wiped using Asynchronous I/O. No more main-thread "hitching" when a game starts or ends.

• Integrated Reconnect System: A 3-minute grace window allowing players to rejoin their exact session.

• Custom Knockback Engine: Fully adjustable physics to ensure the "feel" of combat is perfect for your specific community.

• In-Game Map Editor: Setup spawns, shops, and boundaries entirely through a GUI.

• Modern UI: Flicker-free animated scoreboards and Action Bar integration.

With these currently in development:

• Visual Logic Trap Builder: A "Drag-and-Drop" GUI to create custom traps (e.g., If player is holding TNT -> Trigger Lightning).

• Predictive Smart-Shop: A UI that highlights items players need based on their current inventory.

• Advanced Cosmetics: Math-based particle trails and win effects that won't tank player FPS.

I want this plugin to be built for you! The server owners and players. If you could have the "perfect" BedWars experience, what would you want it to include?

  1. What unique additions have you always wanted?
  2. What is the most annoying thing about current BedWars plugins that I should fix?
  3. What kind of "World Events" (like map crumbling or supply drops) would make games more exciting?
  4. Are there any specific admin tools or analytics you need to run your server better?

Drop a comment with any feedback or questions and I’ll answer them! Thanks for reading!

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