I was sick of the early game being too easy, so I made a mod where you start with 1 fucking heart and earn more by leveling up (Paper(1.21.x)/Fabric (

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/u/WorldlinessOld1645

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Yo whats up guys.

I’ve always felt like starting vanilla MC with a full 10 hearts is just too damn easy. I wanted a way to actually earn my survivability instead of just having it handed to me, so I spent some time coding this shit. Its a new mod/plugin called GrowHealth.

The idea is super simple: your max health is tied straight to your XP level.

By default, you spawn into the world with exactly 1 heart. (Like seriously, stepping on a fucking cactus will instantly kill you). But as u get xp and hit milestones, ur max health permantly increases.

Here is what it does: * The Hardcore Start: U start with 1 heart, but its fully configable. U even have decimal support, so if u really hate urself u can literally set the starting health to 0.5 hearts lmao. * Progressive Growth: Default is you get +1 Heart for every 5 XP levels you gain. * Infinite Scaling: There is literally no hard cap. If you wanna grind out to level 200 and become a badass unkillable raid boss, the mod lets you do it. * Multi-Platform: Built this to work natively on Fabric/Quilt and also Paper (and forks like Folia/Purpur) for 1.21.x. Works completely server-side to.

The configs are super easy, so server owners can tweak the starting health, level intervals, and health gain to fit whatever crazy shit u want for ur server.

If ur looking for a way to make the early game actually scary and reward players for not dying, defintely give it a try!

You can grab it on Modrinth here: https://modrinth.com/plugin/growhealth

Let me know what u guys think. Any feedback, bug reports or ideas are super welcome. Im still working on it so let me know if it breaks anything.

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