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/u/Infamous-Extent8726
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Me and my friends are discussing this issue for a while now.
This server is to be a more or less loose civ server, the server is situated in a set of "worldlets". Each worldlet is a 2048x2048 tile of the world and can have 2 bridges built on each side that act as natural zones of contention. You can unlock new bridges for a cost of resources depending on what type of bridge you are using.
If you die, you are banned for a day. To avoid bridges getting camped by murderers, there is a small time period of a second after you cross a bridge where you are invulnerable to avoid just unfair instakills.
This server has tech and such and that is why the bridge type matters. Each new bridge to a new worldlet that has not been accessed before must be in a 7x7 block range of a city. The civilization aspect is not forced; it is caused by resource scarcity and danger.
The main reason for worldlets is to avoid queues, a thing that I hate having to deal with as a player, and to preserve performance. My question is if the worldlets will hurt the player experience?
NOTE: This is being built using pufferfish, velocity, redis economy, redis, postgresql, etc. so the setup itself is planned. This is just to decide if we should stick with worldlets.
submitted by /u/Infamous-Extent8726
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Continue reading...
This server is to be a more or less loose civ server, the server is situated in a set of "worldlets". Each worldlet is a 2048x2048 tile of the world and can have 2 bridges built on each side that act as natural zones of contention. You can unlock new bridges for a cost of resources depending on what type of bridge you are using.
If you die, you are banned for a day. To avoid bridges getting camped by murderers, there is a small time period of a second after you cross a bridge where you are invulnerable to avoid just unfair instakills.
This server has tech and such and that is why the bridge type matters. Each new bridge to a new worldlet that has not been accessed before must be in a 7x7 block range of a city. The civilization aspect is not forced; it is caused by resource scarcity and danger.
The main reason for worldlets is to avoid queues, a thing that I hate having to deal with as a player, and to preserve performance. My question is if the worldlets will hurt the player experience?
NOTE: This is being built using pufferfish, velocity, redis economy, redis, postgresql, etc. so the setup itself is planned. This is just to decide if we should stick with worldlets.
submitted by /u/Infamous-Extent8726
[link] [comments]
Continue reading...