U
/u/AmedeoAlf
Guest
I am writing my own LuckyBlock Paper plugin for my minecraft 1.21.11 server. While it might not be a great idea, I wrote my own "WorldProtector" class, to store all blocks placed/destroyed during a game and therefore revert the map once a match ends. It does so by listening to various events like BlockPlaceEvent, EntityExplodeEvent etc.
I want the luckyblocks to also spawn some structures, that I thought I could let WorldEdit paste from schematics; but I can't find an event that triggers on a WorldEdit block paste (and I can't think of another way to revert those blocks).
Do I have to also implement my own structure spawn logic?
submitted by /u/AmedeoAlf
[link] [comments]
Continue reading...
I want the luckyblocks to also spawn some structures, that I thought I could let WorldEdit paste from schematics; but I can't find an event that triggers on a WorldEdit block paste (and I can't think of another way to revert those blocks).
Do I have to also implement my own structure spawn logic?
submitted by /u/AmedeoAlf
[link] [comments]
Continue reading...