Looking for ideas to balance player homes and teleports

  • Thread starter Thread starter /u/l0Martin3
  • Start date Start date
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/u/l0Martin3

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Hey there, I'm currently hosting a small semivanilla server with friends and will soon host another one with mods.

I'm looking for ideas to balance teleports. My opinion is that regular homes and TPAs are way too OP to have from the very beginning, at least with the default configuration where they're completely free, unlimited, and the teleport happens within 5 seconds.

What I did so far in the semi-vanilla server was setting the teleport time to 20 seconds from the start. I had also planned:

  • Limit of homes (2 or 3 per player)
  • Item or currency cost per /home and /tpa (relatively low for home, high for tpa)
  • Making the target player of a tpa stand still as well (forcing them to take cover if in a dangerous situation)
  • Disabling cross-dimension teleports to force players to plan entering and exiting the nether / end accordingly

However, I wanted to know if you had any ideas on how to properly balance it. I'm not looking to make their life impossible, but I also don't want to make it incredibly easy compared to regular vanilla minecraft as it currently is.

By the way, I'm not looking for specific mod or plugin suggestions, I'm looking for ideas. If I like something I'll see if there's a mod/plugin for it or make it

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