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/u/JC-Hamilton
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I’ll be hosting a 1.21.1 modded neoforge server (about 115 mods exclusing libraries; I can provide modlist) and I want to choose the most optimal performance mods that I can have on the server and ones I can have on the modpack for the players joining.
(specs 9900X and 32gb RAM, will also be using the PC to play)
I’ve hosted three small servers in the past locally for small groups of friends but this is the first time I’m making it for a larger group so I’d appreciate any help. The biggest issue by far has been loading chunks—especially when players fly with elytras in the nether.
Performance Mods:
• AI Improvements
These are the performance mods I currently have in mind, lmk which mods I should remove or add. (If two provide the same function, which should I keep?)
submitted by /u/JC-Hamilton
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(specs 9900X and 32gb RAM, will also be using the PC to play)
I’ve hosted three small servers in the past locally for small groups of friends but this is the first time I’m making it for a larger group so I’d appreciate any help. The biggest issue by far has been loading chunks—especially when players fly with elytras in the nether.
Performance Mods:
• AI Improvements
• All The Leaks • Alternate Current • BadOptimizations • Better Chunk Loading • Better FPS Distance • C2ME • Chunk Sending • Connectivity • Dynamic View • Embeddium • Entity Culling • Euphoria Patcher • Fast Async World Save • Fast Furnace • Fast Suite • Fast Workbench • FerriteCore • GPU Memory Leak Fix • ImmediatelyFast • Krypton • Let Me Despawn • Limited Chunks • Lithium • Memory Settings • ModernFix • More Culling • NoisiumForked • Packet Fixer • ScalableLux • ServerCore • Smooth Chunk • Sodium • Sodium Dynamic Lights • Sodium Extras • Sodium Options API • Spark • Structure Layout Optimizer • Too Fast These are the performance mods I currently have in mind, lmk which mods I should remove or add. (If two provide the same function, which should I keep?)
submitted by /u/JC-Hamilton
[link] [comments]
Continue reading...