U
/u/Due-Armadillo-3865
Guest
Hello everyone,
I am self hosting a modded server (about 180 mods with DH and custom terrain generation).
The machine I am hosting on has the following:
- Ryzen 5 7800x3D
- Vengeance 32GB CL36 6000Mhz
- Samsung 980 PRO 7450 mb/s
I feel like these are the only relevant specs, let me know if you need the full specs.
I am having a very specific issue I can easily replicate.
I have pre generated using
However, when I am flying around (inside the pre generated chunks) the RAM keeps rising, the GC cleans less and less at each time until it pretty much cleans nothing and the server starts lagging.
This happens with only 1 player online flying around, as well as 4 players in 1 area and 1 player flying around, so I believe the amount of players isn't the issue.
One thing to notice is that I also play on this machine, this issue I however replicated it even on Pebblehost with 7 threads and 12GB of RAM, so I believe this is not the issue.
I have tried flags.sh, I have tried using ZGC after ChatGPT recommended it for large HEAP amounts of RAM, I run the server with 20GB during pregen (everyone off) and 14GB during live gameplay.
Let me know if I should give you a spark profile, I figured not as the issue is quite specific and maybe there is a known solution, I just couldn't find it for the life of me.
submitted by /u/Due-Armadillo-3865
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Continue reading...
I am self hosting a modded server (about 180 mods with DH and custom terrain generation).
The machine I am hosting on has the following:
- Ryzen 5 7800x3D
- Vengeance 32GB CL36 6000Mhz
- Samsung 980 PRO 7450 mb/s
I feel like these are the only relevant specs, let me know if you need the full specs.
I am having a very specific issue I can easily replicate.
I have pre generated using
/dh pregen an area with 512 chunks radius to avoid any CPU issues while playing.However, when I am flying around (inside the pre generated chunks) the RAM keeps rising, the GC cleans less and less at each time until it pretty much cleans nothing and the server starts lagging.
This happens with only 1 player online flying around, as well as 4 players in 1 area and 1 player flying around, so I believe the amount of players isn't the issue.
One thing to notice is that I also play on this machine, this issue I however replicated it even on Pebblehost with 7 threads and 12GB of RAM, so I believe this is not the issue.
I have tried flags.sh, I have tried using ZGC after ChatGPT recommended it for large HEAP amounts of RAM, I run the server with 20GB during pregen (everyone off) and 14GB during live gameplay.
Let me know if I should give you a spark profile, I figured not as the issue is quite specific and maybe there is a known solution, I just couldn't find it for the life of me.
submitted by /u/Due-Armadillo-3865
[link] [comments]
Continue reading...