U
/u/FingersSnapper
Guest
| On Friday on r/Minecraft, I read an idea about animals gaining/losing weight depending on the conditions/environment around them and calculating loot based on the animal's weight. As an ex-Java developer, I was thinking for some time about contributing to one of the existing plugins I use on my Spigot server, but the idea seemed so good that I decided to give it a try and try to build my first plugin from scratch. Three evenings and 20 hours later, I've already published two versions of it to SpigotMC, and I would like to share it with the community, get feedback, ideas, and maybe even new users Plugin name: RealisticHusbandry (link to plugin at SpigotMc) RealisticHusbandry plugin banner Description Animals living in good conditions are happier and gain weight faster. The happier (and the heavier) they are, the more loot they give when you kill them. Neglect their conditions and they even may loose weight and stop giving you any loot! Every morning server analyzes conditions your animals are living and calculates their growth rate (positive or negative) based on several conditions.
Also planned:
As this is my first plugin, any comments/feedback/anything is more than welcome! submitted by /u/FingersSnapper [link] [comments] |
Continue reading...