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| https://preview.redd.it/psw1v7j5gq1...bp&s=1ccd128a19a60e345ca7dc0e78426a0edb247a84 https://builtbybit.com/resources/reelheads.100846/ https://preview.redd.it/x6517v5xdq1...bp&s=ecf2ef50d32cd7834c34419460d365edb708b0e7 Fishing Features Custom Fish Create unlimited species with unique skulls, stats, prices, weights, and lore. Each fish is defined in YAML and fully yours to customize. Set display names, rarity tiers, HeadDatabase skull IDs, sell prices, weight ranges, XP rewards, and multi-line lore. You can also attach commands and fireworks to specific catches. Custom Rods Configurable fishing rods with luck, XP boosts, double catch odds, sell bonuses, and enhanced bite mechanics. Each rod is its own item with custom stats that players can earn, buy, or be given through commands. Bait System Different baits that boost your odds on a timer. Each bait can filter by rarity, set time limits, and follow stacking rules. Players apply bait to their rod and the effect runs until it expires. Mini Game Timing based catch challenge that triggers on certain fish. A boss bar appears with a shrinking window and the player has to hit it at the right time. Configurable per rarity or per fish. https://i.redd.it/16w1tz06fq1h1.gif Spawn Conditions Lock fish behind biomes, worlds, weather, time of day, Y-level, WorldGuard regions, or permissions. Combine multiple conditions on a single fish to build out a real ecosystem where location and timing matter. Tackle Box Virtual fish storage with a craftable item. Players can stash fish in their tackle box to free up inventory space and access it anytime through the GUI. https://preview.redd.it/cjbwmu5xdq1...bp&s=8e93d2b49ad357dc03391e7d8123c354ec9216b7 Reel Skill Level up as you catch. XP scales with fish rarity, rod perks, and active boosters. Progression follows a polynomial curve so early levels come quick and later levels take real effort. Max level is 500 by default but fully configurable. Logbook Track every species, your biggest catch, total count, and more. Undiscovered fish show as question marks until the player catches one for the first time, which triggers a discovery entry. Paginated GUI with detailed per-fish views. Boosters Stack multipliers for sell price, XP, rare chance, and minigame time. Multiple types can run at once. Boosters can be activated server-wide or through the admin panel, and they combine with rod perks and rarity multipliers. Deliveries Daily and weekly fishing quests with custom rewards. Players are asked to turn in specific fish and progress tracks automatically as they catch. Rewards can be money, XP, or commands. Seasons Rotating seasonal events with bonus fish pools, XP multipliers, and exclusive catches. Seasons cycle automatically on a schedule and can introduce fish that are only available during that period. Skill Tree Earn 1 skill point every level and spend them across 4 independent branches: XP Bonus (Mastery), Rare Fish Chance (Luck), Sell Price Bonus (Commerce), and Double Catch Chance (Endurance). Each branch has 5 progressive nodes with a level-gated capstone. Access via the Reel Skill menu or the /fish skills command. https://preview.redd.it/u3cmyu5xdq1...bp&s=f4f8980b83958ba9b714160f1cbc2c5eea98f7a8 Competitions Tournaments 4 competitive modes with placement rewards and eligible fish filters. Fishing Frenzy (most caught), Big Catch (heaviest single fish), Species Hunt (most unique species), and Treasure Haul (highest total value). Live boss bar leaderboard runs during the event. Scores persist across restarts. Can run on automatic rotation or be started manually. Anti AFK Built in protection against AFK fishing. Reduces odds or blocks repeated casts from the same spot. Configurable thresholds so you can decide how strict it is. Leaderboards 5 stat categories covering online and offline players. Always up to date. Accessible through a paginated in-game GUI. Announcements Customizable broadcasts for rare catches. Set per rarity tier or per individual fish. When a player lands something rare the server gets a message about it https://preview.redd.it/zimngv5xdq1...bp&s=85b8b8a81b75786cf7fca4eb9b7087f1f1524750 Admin Control Panel Full in-game GUI to edit, create, and manage the plugin without touching config files. Create Fish Step by step fish creation wizard. Set the name, skull, rarity, stats, and conditions all from the GUI. Edit Fish Modify any existing fish. Change stats, rarity, skull, and conditions on the fly. Tournament GUI Start, stop, and view active tournaments. See live scores and manage rewards. Booster GUI Activate and manage server-wide boosters from a single menu. Settings GUI Toggle core plugin settings on the fly without needing a reload. Booster Presets Save full booster configurations and reuse them anytime. Treasure Blacklist Control what vanilla treasure loot can drop alongside custom fish. Bulk Delete Select and remove multiple fish definitions at once. Recipe Login Configure craftable plugin items directly in-game. Log Stats View catch data and debug info. Skill Admin Force-unlock or lock any skill node per player. Set, add, or remove skill points from a GUI or command no config edits needed. Player Stats Verbose stat view per player: live skill-effect multipliers, catch history, tournament record, and active boosters all pulled from the engine, not from cached fields. Everything is also editable through YAML if you prefer working in config files. https://preview.redd.it/e82y7w5xdq1...bp&s=af31885b8dc5ce858f290ac6442a7c8e1cddeda5 https://builtbybit.com/resources/reelheads.100846/ submitted by /u/justindisbih [link] [comments] |
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