Trying to make Dream's alleged last-tick jump plugin

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/u/IllustriousGarage344

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I'm not sure if it is even a plugin but I assume he had to have had it on his client, so I assume it is a plugin

Got a basic version going but stuck on two issues:

  1. Non-full blocks like glass panes and trapdoors don't trigger consistently. I think it's because my edge detection assumes full block bounding boxes, so anything with a weird hitbox shape throws it off.
  2. The jump itself is buggy. I'm just adding a default upward velocity when it triggers, but it feels off compared to a normal jump. Pretty sure I'm not replicating how the game internally handles jump logic.

My current logic is that if the 4 corners of the player hitbox is no longer above a "block", the player jumps. Any pointers on issues with that logic? Thanks!

submitted by /u/IllustriousGarage344
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