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/u/Due_Enthusiasm_9097
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Hi,
I’m running a small Minecraft Java server and I’m a bit confused about the difference between render distance and simulation distance, and what values I should actually use.
My setup:
My questions:
I understand render distance affects how far players can see, but I’m not fully sure how much simulation distance impacts CPU compared to it.
Would something like:
make sense?
Any explanations or real-world recommendations would be appreciated.
Thanks!
submitted by /u/Due_Enthusiasm_9097
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I’m running a small Minecraft Java server and I’m a bit confused about the difference between render distance and simulation distance, and what values I should actually use.
My setup:
- CPU: Ryzen 9 7950X3D (hosted)
- Server allocation: only 2 CPU threads / 2 vCores
- Players: ~5–6 active players
- World: pre-generated with Chunky (10,000 block radius)
- Plugins: Chunky, Voxy, ViaVersion, ViaBackwards
- Survival server (vanilla+), mostly exploring and building
My questions:
- What is the real difference between render distance and simulation distance in terms of server performance?
- What render distance would you recommend for a server like this?
- What simulation distance would make sense to keep TPS stable while still having good gameplay?
I understand render distance affects how far players can see, but I’m not fully sure how much simulation distance impacts CPU compared to it.
Would something like:
- Render: 32
- Simulation: 32
make sense?
Any explanations or real-world recommendations would be appreciated.
Thanks!
submitted by /u/Due_Enthusiasm_9097
[link] [comments]
Continue reading...