Official page:
AdvancedCoinflip
For questions, reports bugs ask on our discord
Please remember that Gradient & HEX colors works only on 1.16+
WORKS ON JAVA 8+
POLYMART BROKE JAR FILE FOR VELOCITY, IF YOU WISH TO USE IT ON VELOCITY, BUY IT FROM OTHER SITE
New Boost System
Added boost system by specifying player boost with permission cf.boost.1 - cf.boost.100
(can be disabled in config)
New Animation System
A new animation system has been added.
Animations can be edited in animation.yml file.
If you wish to use previous animation just set AnimationGUI.AnimationID to empty string
AnimationGUI.AnimationLenght will be ignored if using new system, new animations ends automatically after animating all ticks
Now you can create anims like this one!
animation.yml
New API
Paginable GUI
Groups
Summary
Installation
For questions, reports bugs ask on our discord
Please remember that Gradient & HEX colors works only on 1.16+
WORKS ON JAVA 8+
POLYMART BROKE JAR FILE FOR VELOCITY, IF YOU WISH TO USE IT ON VELOCITY, BUY IT FROM OTHER SITE
- Supports MySQL & SQLite database

- Supports BungeeCord/Velocity proxy servers

- Highly customizable

- CustomModelData & Base64 in GUI

- RGB Color support

<#00FFFF>Solid
<#00FFFF>Gradient</#935353>
<RAINBOW1>Rainbow</RAINBOW>
<RAINBOW100>Rainbow</RAINBOW> - PAPI Placeholders

- Game GUI Builder

- Multiple economy providers

- Animations

- Custom game item provider (Gamble with predefined item)

- Experience provider (Gamble with XP points)

- Pagination System

- VAULT
- TOKENENCHANT
- TOKENMANAGER
- GAMEPOINTS
- PLAYERPOINTS
- BEASTTOKENS
- COINSAPI
- ULTRAECONOMY
- COINSENGINE
New Boost System
Added boost system by specifying player boost with permission cf.boost.1 - cf.boost.100
(can be disabled in config)
- None of player has booster - Both players get a 50/50 chance at winning the coinflip.
- Only one player has booster - The player with the booster will get his percentage, while the other gets 100%-the booster players percentage. Example: p1 has 70% booster, p2 has none. In this case, p2 has 30% chance to win.
- Both players have booster - Each one has a chance of their booster/total sum of both booster. If p1 has 70% booster and p2 has 100% booster, p1 will have 70/170 chance of winning, while p2 will have 100/170 chance of winning.
New Animation System
A new animation system has been added.
Animations can be edited in animation.yml file.
If you wish to use previous animation just set AnimationGUI.AnimationID to empty string
AnimationGUI.AnimationLenght will be ignored if using new system, new animations ends automatically after animating all ticks
Now you can create anims like this one!
animation.yml
New API
Paginable GUI
Groups
Summary
Installation