What's New in Version
[v1.0.7]
-Now performs a scan on initialize to detect any basements that are corrupt or orphaned
-New config option to automatically fix any basements that are orphaned due to a data clear
-New admin command 'basements.deletecorrupt' which will cleanup and corrupt entities that were found during the scan
-New functionality to basements manager to help show corrupt basements and give tools to clean them up
-Fixed potential exploit where entities would not get destroyed if the basement cell was destroyed
-Fixed issue where players could place walls/floors outside the basement bounds
-New config option "Allow Basements in Caves" which is true by default
-Basement hatches can no longer be placed clipping into the walls of caves
-New config option "Allow Basements Under Water" which is true by default
-Fixes issue where hatches could be placed clipped into large trees