Crux Anti-Cheat | Async & Folia & Geyser Cracked

NULLED MC PLUGIN Crux Anti-Cheat | Async & Folia & Geyser Cracked v1.16.16

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CRUX ANTI-CHEAT
Async Physics & Packet Anti-Cheat
Built for Modern Minecraft Servers

41+ Detection Modules • Folia Optimized • Geyser / Floodgate Support • No Client Mod Required





TEST SERVER: play.crux-ac.com | DISCORD COMMUNITY




Core Architectural Advantages
Designed to minimize tick impact and reduce cross-play false flags.





ASYNC BY DESIGN
Heavy detection logic runs asynchronously to minimize main-thread workload and prevent tick drops during combat.

FOLIA OPTIMIZED
Designed for modern multi-threaded server software with thread-safe execution across concurrent ticking regions.

GEYSER / FLOODGATE SUPPORT
Built to handle Bedrock players without treating their input like standard Java client behavior.

PLUG & PLAY DEPLOYMENT
Preconfigured detection profiles let you start protecting competitive PvP and Survival servers immediately out of the box.





Watch Crux Detect Real Cheats
Instant mitigation with smooth server-side correction.





KillAura Interception — BLOCKED
Prevents automated aura rotation, multi-target tracking, and abnormal hit angles.

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AimAssist & Tracking — DETECTED
Analyzes robotic tracking patterns, artificial snapping, and smoothed rotations.

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Scaffold & FastBridge — BLOCKED
Denies illegal placement sequences, fast-bridging, and impossible pitch angles.

scaffold_demo1_hd.gif







Reach & Range Limits — BLOCKED
Strict server-side raytracing enforces vanilla attack reach limits.

reach_showcase_hd.gif







Hitbox Expander — DETECTED
Identifies expanded entity bounding boxes without false flagging during latency variance.

hitbox_showcase_hd.gif







Angle Validation — VERIFIED
Ensures block interactions respect line-of-sight and realistic placement vectors.

scaffold_demo2_hd.gif







Technical Architecture
Clean software engineering backed by modern performance standards.



Architecture Element​
Crux Implementation Standard​
Processing Pipeline​
Asynchronous Detection Pipeline​
Main Thread Overhead​
Minimal (Async Packet & Movement Analysis)​
Core Software Support​
Paper / Purpur / Folia (1.16.5 - 1.21+)​
Bedrock Handling​
Geyser & Floodgate Heuristic Models​
Configuration Interface​
In-Game Interactive GUI + Modular YAML​
Punishment Dispatch​
Discord Webhooks, LiteBans, AdvancedBan, Console​




What You Get
Everything included with your Crux license out of the box.


✓ 41+ Detection Modules (Combat, Movement, World & Packet)
✓ Async Packet & Physics Analysis
✓ Folia Multi-Threading Support
✓ Geyser / Floodgate Compatibility
✓ Instant Discord Webhook Alerts
✓ In-Game GUI Configuration
✓ Real-Time Configuration Reload
✓ Regular Detection Updates & Patches
✓ Dedicated Discord Support







Full Exploit Mitigation Coverage
Inspect all protected vectors below.



Spoiler: Combat Modules (Click to expand)

Spoiler: Movement Modules (Click to expand)

Spoiler: World & Packet Modules (Click to expand)




Developer & Staff Friendly
Native webhooks, automated punisher profiles, and live config reload.



YAML:
Code:
# Built-in Automatic Detection for LiteBans, AdvancedBan, or Vanilla
punishment:
  provider: AUTO
  actions:
    webhook:
      type: WEBHOOK
      message: "🔷 **{player}** failed `{check}` (VL: {vl}) • Ping: {ping}ms"




TEST IT YOURSELF
Don't take our word for it. Join with your testing clients and see Crux in action.

Server IP: play.crux-ac.com
Java + Bedrock • 24/7 Live Test Server


Try bypassing: KillAura • AimAssist • Scaffold • Reach • Velocity • Flight & Speed







READY TO TEST CRUX?
Try the live server. Inspect the detections. Verify the performance.

[ JOIN THE DISCORD ]
Author
nulledmaster
First release
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