Deep Sea Options
Deep Sea Options is a single config control plugin for Rust’s new Deep Sea feature. It lets server owners fully control when Deep Sea opens, what spawns inside it, what vehicles can enter, and how access rules are enforced. You can also configure if players can build inside deep sea. 🏗️ Building ...
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About Deep Sea Options
Deep Sea Options is a single config control plugin for Rust’s new Deep Sea feature.
It lets server owners fully control when Deep Sea opens, what spawns inside it, what vehicles can enter, and how access rules are enforced. You can also configure if players can build inside deep sea.
- Enforce building allowed / blocked inside Deep Sea *
- Limit how many foundations a player can build in Deep Sea
Configure defaults:
- Whether the deep sea should always remain open, be on timers, or disabled
- Control all phase timers
- GameTip messages to announce deep sea openinig/closing
Configure procedural spawns:
- Island counts
- Ghost Ships counts
- RHIB counts
- count
- spacing radius
- minimum distance between spawns
- distance from Deep Sea edges
- Settings are grouped and explained in the config
- Configurable respawn option for crates/ore/npc
Control:
- Allow all vehicles (including planes and helis) or only an allow-listed set
- players can enter without a boat
- flying (noclip/admin) players can bypass checks
- NPC passengers are allowed on vehicles
- Prevent or allow “vehicle stacking” (boats/helis on deck)
Chat Commands
/deepsea status Shows current Deep Sea state
/deepsea open Opens deep sea if not alrady open
/deepsea close Closes current Deep Sea
Console Commands
dso open - to open the deepsea through the plugin
dso close - to close the deepsea through the plugin
dso forceclose - to force close the deepsea in case you need it closed but 'AlwaysOpen' is reopening it
Note if you make changes to some config values (such as the procedural spawns, you will need to close the deep sea and reopen.)