Iris World Gen - Custom Biome Colors!

NULLED MC PLUGIN Iris World Gen - Custom Biome Colors! 3.9.1-1.20.1-1.21.11

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  • Fixed isues with Jigsaw editing
  • API additions (reflective)
  • General cleanup
  • Like
Reactions: wixike
  • Readded Oraxen Support
  • Added loads of Mantle hooks for reflection / external plugin interactions
  • Refined the above
  • Fixed iris not generating beyond the 256 (now is world dependent)
  • Fixed objects pasted not correctly showing up
  • Dropped oraxen support on our end (api serving issues & has not been working as intended) will revisit in the future
  • Updated Gradle dependencies
  • Attempted fix for Mythic Mobs api, Again...
  • reduced the number of flying objects by 100%, hopefully
  • Like
Reactions: reesk78
  • Updated PAPI Support
  • Temp Disabled Oraxen Support (until fix)
  • Temp Disabled Ascync Tp (until fix)
  • updated NMS (Colors and binds etc...)
  • Fixed my registry oopsie
  • removed Debug Prints
  • /iris Height works now
  • Colors Fixed
  • Like
Reactions: Roblox
  • Started working on Custom Height (Experimental)
  • Made fluid height a static value
  • Added Custom-NBT data for: #351
  • Studio Trim is not working and scary dangerous (Added then removed)
  • Added the end and newhorizons to the listing
  • Removed Unused references (unused in studio): ShoreRatio, BiomeImplosion, RiverStyle, RiverChance, lakes, rivers, lakeRarity, riverRarity, and RiverThickness
  • Bandaid Fix for particles
  • Bandaid Verbose for DimHeight (perm fix if we end up using getDimHeight())
  • Made IrisEffect dependent on world's minimum height.
  • Like
Reactions: s1ssyb0y
  • Fixed issues with marker-spawned entities spawning too high or too low
  • Cartographers shouldnt spam / crash the server
  • Vision Gui will now close when studio closes
  • Fixed several commands that use context
  • Iris commands will now use "default" as the default iris world type, which now uses the config.json's default world type instead of assuming "overworld"
  • Fixed several issues with generation
  • Removed headless generation, it is no longer a fast option for 1.18+ as the biome palettes dramatically slow down region filling speeds. At this point either using the iris pregenerator or something like chunky will both run at roughly the same speed.
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