- Supported UE versions
- 5.6
Description
Professional Replicated Shooter Framework
- Professional multiplayer shooter system based on Components (BPC). Implements weapon logic, ballistics and replication on any actor (Character, AI, or Vehicle) in seconds. Clean, modular and Server-Authoritative code.
VERSION SUPPORT
- MSS V2.0: Supported on Unreal Engine 5.1+.
- MSS v1.0 (Legacy): Supported on Unreal Engine 5.0.
- Join our
DISCORD to get free support and stay informed about the latest news regarding our products.
- We also provide detailed
DOCUMENTATION to help you understand all the features of the system.
- Your review drives the project!
BONUS: If you leave a review and verify it on our
DISCORD, you will get access to private channels with exclusive images, videos and demos regarding development and future updates.
- Complete your gameplay with the
MULTIPLAYER HEALTH SYSTEM (MHS). A universal Health, Shield, and Survival (Revive/Downed) system that is totally autonomous. Includes an independent HUD and native replication.
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Features
- Fully Replicated: Secure and optimized Server-Authoritative architecture.
- Multiplayer Locomotion System (MLS): Fluid locomotion integrated with shooting.
- Versatile Firing System: Multiple modes (Auto, Semi, Burst, Continuous).
- Holster System: Dynamic visualization of weapons on the body.
- Physical Reload System: Drop Mag logic with simulated physical magazines.
- Object Throwing: Mechanics for grenades and throwable objects.
- Collision Detection: Predictive system to prevent the weapon from clipping through walls.
- Dynamic Crosshair: Reticle reactive to spread, movement and firing.
- Modular Weapons: Flexible and highly customizable architecture.
- Heavy Support: Native logic for Vehicles and Turrets (Heavy Weapons).
- Great Customization: Total adjustment of properties, sounds and materials.
- BPC Architecture: Clean integration via Components.
- Modern Inputs: Native support for Enhanced Input.
- Full Gamepad Support: Gameplay and UI 100% compatible with Gamepad.
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- Plugins: Enhanced Input, Motion Warping and Common UI.
- Configuration: Collision channels (Projectile and Laser) and anchor Tags (all detailed step-by-step in the
DOCUMENTATION).