Multiplayer Shooter System

UNREAL ASSET Multiplayer Shooter System v5.6

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Potentially Outdated: This resource hasn't been updated in over 3 months. Since base platforms and games update frequently, older files may experience compatibility issues. Please verify the supported versions and check the discussion tab or official sources first. If the resource no longer works, consider requesting an update from the author.

Description​

Professional Replicated Shooter Framework​

  • Professional multiplayer shooter system based on Components (BPC). Implements weapon logic, ballistics and replication on any actor (Character, AI, or Vehicle) in seconds. Clean, modular and Server-Authoritative code.


⚠️ VERSION SUPPORT

  • MSS V2.0: Supported on Unreal Engine 5.1+.
  • MSS v1.0 (Legacy): Supported on Unreal Engine 5.0.


🎬​



🤝​

  • Join our 🔗 DISCORD to get free support and stay informed about the latest news regarding our products.
  • We also provide detailed 🔗 DOCUMENTATION to help you understand all the features of the system.


⭐​

  • Your review drives the project!
  • 🎁 BONUS: If you leave a review and verify it on our 🔗 DISCORD, you will get access to private channels with exclusive images, videos and demos regarding development and future updates.


🧩​

  • Complete your gameplay with the 🔗 MULTIPLAYER HEALTH SYSTEM (MHS). A universal Health, Shield, and Survival (Revive/Downed) system that is totally autonomous. Includes an independent HUD and native replication.


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🚀 Features​

  • Fully Replicated: Secure and optimized Server-Authoritative architecture.
  • Multiplayer Locomotion System (MLS): Fluid locomotion integrated with shooting.
  • Versatile Firing System: Multiple modes (Auto, Semi, Burst, Continuous).
  • Holster System: Dynamic visualization of weapons on the body.
  • Physical Reload System: Drop Mag logic with simulated physical magazines.
  • Object Throwing: Mechanics for grenades and throwable objects.
  • Collision Detection: Predictive system to prevent the weapon from clipping through walls.
  • Dynamic Crosshair: Reticle reactive to spread, movement and firing.
  • Modular Weapons: Flexible and highly customizable architecture.
  • Heavy Support: Native logic for Vehicles and Turrets (Heavy Weapons).
  • Great Customization: Total adjustment of properties, sounds and materials.
  • BPC Architecture: Clean integration via Components.
  • Modern Inputs: Native support for Enhanced Input.
  • Full Gamepad Support: Gameplay and UI 100% compatible with Gamepad.


📦​



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⚙️​

  • Plugins: Enhanced Input, Motion Warping and Common UI.
  • Configuration: Collision channels (Projectile and Laser) and anchor Tags (all detailed step-by-step in the 🔗 DOCUMENTATION).
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