ScrollQuest | Paper Mission Quests

VAULT+ NULLED MC PLUGIN ScrollQuest | Paper Mission Quests v1.5.4

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📜 ScrollQuest
A physical quest system with randomized missions, 5 rarity tiers, and custom rewards
Made with ❤ by zArrowTan, part of the Modern Plugin Series.

📋 Overview

ScrollQuest reinvents the quest system by handing players physical paper scrolls that hold randomized missions. Each quest is a real, tradeable item with its own objective, rarity, and rewards. Players collect them, track progress in real time, and right-click to claim, making quests feel tangible and valuable instead of buried in a menu. No database, no setup, just drop it in.


▶ Showcase




📜 Physical Quest System

  • Paper Items: quests are real items players can hold, trade, and collect
  • Custom Lore: mission type, progress, rarity, and rewards shown directly in the item lore
  • Right-Click Progress: check progress and claim completed quests instantly
  • Unique UUIDs: every quest has a unique identifier that prevents duplication
  • Auto Cleanup: orphaned and dropped quests are removed automatically

✨ 5 Rarity Tiers

  • Common white, 10-50 progress, basic rewards
  • Uncommon green, 25-100 progress, decent rewards
  • Rare blue with glow, 50-150 progress
  • Epic purple with glow, 100-250 progress
  • Legendary gold with glow, 200-500 progress
Rare and above feature an enchantment glow effect.


⚔️ 12 Mission Types

  • Walk Blocks: walk any distance
  • Chop Trees: chop any tree logs
  • Chop Specific Tree: specific wood types (Oak, Spruce, Birch, Crimson, Warped, and more)
  • Harvest Crops: harvest any crops
  • Harvest Specific Crop: specific crops (Wheat, Carrots, Chorus, Kelp, Sweet Berries, and more)
  • Mine Ores: mine any ore blocks
  • Mine Specific Ore: specific ores (Coal, Iron, Diamond, Ancient Debris, and more)
  • Place Blocks: place any blocks
  • Catch Fish: fish in any water body
  • Catch Specific Fish: specific fish (Cod, Salmon, Pufferfish, Tropical Fish)
  • Kill Mobs: kill any hostile mobs
  • Kill Specific Mob: specific entities (Zombies, Skeletons, Creepers, Endermen, Wither Skeletons, and more)

💰 Flexible Reward System

  • Money: economy integration through Vault
  • XP: award experience points or levels
  • Commands: run console commands with the %player% placeholder
  • Chance-Based Drops: set a 0-100% chance per reward, with the percentage shown in lore
  • Max Rewards Cap: limit how many rewards roll per claim, configurable per mission or rarity
  • Multiple Rewards: stack several reward types on a single quest

📊 Progress Tracking

  • ActionBar Display: real-time quest name, progress bar, and percentage
  • Title Notifications: big title announcements on completion
  • Live Lore Updates: the quest item lore updates automatically
  • Visual Progress Bar: color-coded bars showing completion status
  • Stack Mode: choose whether identical missions progress together or one-by-one
  • 9 PlaceholderAPI Placeholders: for scoreboards, tab lists, and chat formats
  • Per-Player Stats: completion stats are tracked and persisted, perfect for leaderboards

🌐 Full Localization

  • 15+ configurable lore strings: type labels, progress text, reward formats, bar characters, and claim instructions
  • All 12 mission type names are translatable to any language
  • Mission type icons: customize the emojis or symbols per type
  • Rarity display names: rename Common to "Commun", Legendary to "Mythique", anything goes, with full color support
  • Ideal for non-English communities or themed servers

🛡 Anti-Exploit Protection

  • Player-Placed Block Tracking: breaking a block you placed yourself gives zero progress
  • Fully Grown Crops Only: harvest missions require fully grown crops by default, no breaking baby wheat for free progress
  • Enabled by default, fully configurable in config.yml

⏳ Quest Expiration System

  • Per-Rarity Durations: short timers for Commons, longer ones for Legendaries
  • Flexible Units: hours (12h), days (7d), or months (1mo)
  • Expiration On Lore: players always see when their scrolls expire
  • Countdown: incomplete quests show clean countdowns like 3d 5h or < 1m on right-click
  • Timezone-Aware: configure your server timezone and a custom date format
  • Fully optional, disabled by default

🎨 Resource Pack Support

  • CustomModelData: assign custom textures per rarity via config.yml
  • Dynamic Textures: separate models for in-progress vs completed quests, swapped automatically
  • Fully optional, set to 0 to use the vanilla item texture

⚙ Advanced Configuration

  • Rarity Customization: set min/max progress per tier
  • Custom Sounds: sounds for completion, claims, and failures
  • Title Timings: adjust title and subtitle display durations
  • Hex Color Support: full hex color codes in every message
  • Cleanup Intervals: configurable automatic quest cleanup
  • ActionBar Format: customize the display with placeholders

⌨️ Commands & Permissions

Commands

  • /quest give <player> <rarity> [amount]
    Give a random quest of a specific rarity
  • /quest givemission <player> <mission> [amount]
    Give a specific mission quest
  • /quests reload
    Reload all configurations
Aliases
/quest, /quests, /mission, /missions, /scroll, /scrolls

Permissions
  • scrollquest.admin (Default: OP)
    Access to all admin commands
  • scrollquest.use (Default: True)
    Use and complete quests

🎯 How It Works

For Players

  1. Receive a quest scroll from an admin or reward system
  2. Read the details in the item lore (mission type, rarity, rewards)
  3. Complete the objectives as you play
  4. Watch your progress in the ActionBar while holding the quest
  5. Right-click the completed quest to claim your rewards
For Admins
  1. Use /quest give to distribute random quests by rarity
  2. Use /quest givemission to give specific mission types
  3. Customize missions, rewards, and rarities in missions.yml
  4. Configure behavior in config.yml
  5. Edit messages and colors in messages.yml

📦 Example Missions (53 included)

  • Common: Explorer's Journey, Novice Farmer, Apprentice Builder
  • Uncommon: Wanderer's Path, Forester's Duty, Expert Miner
  • Rare: Oak Master, Wheat Harvester, Iron Extractor, Marathon Runner
  • Epic: Legendary Traveler, Diamond Hunter, Titan Builder, Crimson Harvester
  • Legendary: Ancient Relic Hunter (1000 Ancient Debris), Chorus Picker

⭐ Why Choose ScrollQuest?

  • Unique Physical System: tangible, tradeable quest items instead of database entries
  • Randomized Content: no two quests feel the same within a rarity range
  • Zero Database Setup: no MySQL, SQLite, or file storage, everything is stored via NBT
  • Anti-Exploit Built In: player-placed block tracking and fully-grown crop checks stop progress farming
  • PlaceholderAPI Ready: 9 placeholders for scoreboards, tab lists, and leaderboards
  • Beautiful Feedback: progress bars, hex colors, glow effects, and title animations
  • Highly Configurable: three config files with extensive options
  • Performance Optimized: async processing and automatic cleanup
  • Easy to Extend: simple YAML structure for adding custom missions

🧪 Requirements

  • Minecraft: 1.16 to 1.21.11 (Paper or Spigot, Spigot 26.1)
  • Java: 17 or higher (runs fine on a Java 25 JVM)
  • Dependencies: none (Vault optional for economy, PlaceholderAPI optional)
  • Storage: none required, uses NBT data

🖼 Screenshots

Spoiler: In-Game Screenshots

📈 Metrics

This plugin uses bStats to collect anonymous usage stats. You can opt out anytime in plugins/bStats/config.yml.

ScrollQuest.svg


💬 Support

Need help, found a bug, or want to suggest a feature? Join the Discord for support, setup help, and update announcements.

Click here to join the Discord

Collect. Complete. Claim.
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Author
маскировка
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