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Tree House transforms jungle vine trees into claimable building platforms. Players can claim trees by holding the use key, which spawns a starter platform and opens up the tree as a buildable zone.
Once claimed, trees are protected from damage. Configure what percentage of trees on the map can be claimed, limit how many trees each player can own, and control the size of build zones. Optionally disable stability requirements so players can build without needing pillars or foundations.
Trees are skipped if:
When a player successfully claims a tree, a starter platform of 6 triangle floors spawns in a circle around the tree at the configured vertical offset. One floor piece facing the player is omitted to create an entrance.
The platform is automatically owned by the claiming player and uses twig grade.
Claimed trees are protected from damage. Any damage dealt to a claimed tree is scaled to zero, preventing destruction. This ensures player bases remain intact. Unclaimed trees can be damaged and destroyed normally.
If Disable Stability Inside Tree Build Zones is enabled, all building blocks placed in tree zones are marked as grounded with 100% stability. This prevents them from collapsing even though they're high up in a tree.
If disabled, normal stability rules apply and structures need proper support.
Once claimed, trees are protected from damage. Configure what percentage of trees on the map can be claimed, limit how many trees each player can own, and control the size of build zones. Optionally disable stability requirements so players can build without needing pillars or foundations.
- Tree claiming system - Players hold E near claimable trees to claim them and spawn a starter platform
- Configurable tree availability - Control what percentage of jungle trees can be claimed
- Starter platform generation - Automatically builds a 6-piece triangle floor platform when a tree is claimed
- Build zone visualization - Shows zone boundaries to players inside claimed trees
- Stability override - Optionally disable stability requirements for all structures inside tree build zones
- Claim limits - Set maximum number of trees each player can claim
- Tree damage protection - Claimed trees cannot be damaged or destroyed
- Persistent storage - Tracks claimed trees and their structures across server restarts
Trees are skipped if:
- They're within the configured radius of a no-build zone (monuments, safe zones, and other protected areas)
- They already have building blocks attached (already claimed)
When a player successfully claims a tree, a starter platform of 6 triangle floors spawns in a circle around the tree at the configured vertical offset. One floor piece facing the player is omitted to create an entrance.
The platform is automatically owned by the claiming player and uses twig grade.
Claimed trees are protected from damage. Any damage dealt to a claimed tree is scaled to zero, preventing destruction. This ensures player bases remain intact. Unclaimed trees can be damaged and destroyed normally.
If Disable Stability Inside Tree Build Zones is enabled, all building blocks placed in tree zones are marked as grounded with 100% stability. This prevents them from collapsing even though they're high up in a tree.
If disabled, normal stability rules apply and structures need proper support.