Rust / Oxide plugin engineer 
Event-driven architecture, deep hook integration, async-safe systems and production-grade persistence. Performance tuned for high-pop servers, security-audited and hot-reload safe.
If your server survives 1000 players without lag — you’re probably running my code
Event-driven architecture, deep hook integration, async-safe systems and production-grade persistence. Performance tuned for high-pop servers, security-audited and hot-reload safe.
If your server survives 1000 players without lag — you’re probably running my code