1.20.1 forge mods (bosses'rise, create, iron spells) suddenly loading client classes on dedicated servers? Attempted to load class net/minecraft/clien

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hi is anyone facing issues with running modded dedicated server, specifically forge 1.20.1? For some reason, certain mods like create, iron spells, and bosses'rise would start loading client classes, all with the exact same error (java.lang.RuntimeException: Attempted to load class net/minecraft/client/multiplayer/ClientLevel for invalid dist DEDICATED_SERVER).

I believe these topics are linked to the issue (esp the first one):

https://forums.minecraftforge.net/t...up-and-idk-what-to-do-anymore/#comment-588397
https://forums.minecraftforge.net/topic/160320-a-crash-of-dedicated-server-pls-help/#comment-588395

ive tried my best in binary searching, used different java & forge versions. Disabling these mods does load the server, however this shouldn't be the case. The affected mods that cause this specific error is also independent of each other.

Im sure the issue isnt related to connector and most client sided mods are removed (since the game loads normally when the mods with this error is removed) There could be incompatibility I'm not seeing..

Ive also talked with someone saying that the block_factorys_bosses mod does not reference net/minecraft/client/multiplayer/ClientLevel at all which is weird enough

here are my logs for reference aswell
latest.log
crash-report

submitted by /u/UnusualGravy
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