A Dive Into My Combat Mechanics (Damage & Combo)

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/u/radhonn

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A Dive Into My Combat Mechanics (Damage & Combo)

Hi admins, I've been developing a mmorpg server for the past 2 years, it's kinda passion project so I like to spend most of my time working on it even tho I didn't make a single $ from this since I begin on this journey, I've started from scratch countless times, so here I am with my first Reddit post and I'm not used to sharing my progress on social media but I decided to overcome this feeling and start sharing my progress so people can witness what I do and my thinking process, I believe it'll be valuable for me if you guys share your opinions/feedbacks about my work.

So my attack system has a 13 step damage mechanism. Every hit goes through all stages, including hit accuracy, critical hit, defense, combo multiplier, and buff calculations, all in one go. There are 4 main types of damage: Slashing, Piercing, Blunt, and Magic.

Additionally, players can build around 4 thematic damage types: Poison, Curse, Lightning, and Ice. Thematic damage types can be influenced by physical and magical stat buffs (attributes).

I also made a combo system, when you hit consecutively without taking damage, your damage increases with each combo, and on the final successful combo, you can deal "Finisher (2x)" damage.

Note: Idk if this breaks rule 6, as I said this is my first ever Reddit post and my goal is to get some feedback from others on the features I’m working on, not to self promote.

submitted by /u/radhonn
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