Are these singleplayer vs server frametime changes to be expected?

  • Thread starter Thread starter /u/Woobeewoop
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/u/Woobeewoop

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Im hosting my world on my Ubuntu homelab with docker because I want to be able to access it from anywhere.

in game the differences in frametime arent that noticeable but but the actual numbers look like a big difference.

My main pc is Intel Core i9 14900F, NVIDIA GeForce RTX 4060 Ti 8GB, 32GB DDR5
my homelab PC is Intel Core i5-9400F 16GB DDR4 1TB HDD 256GB SSD GeForce GTX 1660

On my main PC I run the game with these flags:
-Xms8G -Xmx8G -XX:+UseZGC -XX:+ZGenerational -XX:+AlwaysPreTouch -XX:+DisableExplicitGC -XX:+UseStringDeduplication -XX:+PerfDisableSharedMem

For my docker server Initial memory at 4g, max memory at 6g, and am using meowice flags
(https://github.com/MeowIce/meowice-flags)

Singleplayer:

Server (ethernet connection)

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