U
/u/Civil_Organization65
Guest
I run coding classes for kids aged 7-16 in Brussels and built a Minecraft server as the actual course environment. Instead of external mods for game logic I built everything in CC:Tweaked: district points system, resource bank, in-game shop. Ran it on a modest VPS with a systemd service for auto-recovery. It held up.
Now doing a full rebuild and I have two real problems I haven’t solved yet:
1. Modpack weight. Current stack is CC:Tweaked + Create + Easy NPC + Cadmus. New version adds FTB Quests and LuckPerms. Students connect on school laptops that are not gaming machines. What’s your threshold for “this modpack is too heavy for potato PCs”? Any mods I should swap or drop?
2. Lua workflow. CC’s built-in editor is genuinely painful for anything beyond 20 lines. I’ve been editing outside with vim and syncing back. Is there a better solution in 2026? LSP support anywhere?
Wrote a devlog on the original build if the full context helps. Happy to share the CC backend code if anyone’s curious.
devlog link
submitted by /u/Civil_Organization65
[link] [comments]
Continue reading...
Now doing a full rebuild and I have two real problems I haven’t solved yet:
1. Modpack weight. Current stack is CC:Tweaked + Create + Easy NPC + Cadmus. New version adds FTB Quests and LuckPerms. Students connect on school laptops that are not gaming machines. What’s your threshold for “this modpack is too heavy for potato PCs”? Any mods I should swap or drop?
2. Lua workflow. CC’s built-in editor is genuinely painful for anything beyond 20 lines. I’ve been editing outside with vim and syncing back. Is there a better solution in 2026? LSP support anywhere?
Wrote a devlog on the original build if the full context helps. Happy to share the CC backend code if anyone’s curious.
devlog link
submitted by /u/Civil_Organization65
[link] [comments]
Continue reading...