Chunk loading bottleneck on NeoForge

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/u/Donnjer

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Hi there, I'm currently facing some minor inconveniences with the chunk sending / loading rate on my NeoForge instance. We have enough (and dedicated) resources for the server to handle everything, but chunk loading on the client seems to be slower as it should be. The whole test area is pre-generated and we currently only allow <10 chunks view-distance. I do not expect the best performance ever, as we play a pretty heavy modpack (Minecolonies - Create & Conquer) but as said, it just feels wrong. MSPT are at max 15 while testing; assigned network, CPU and RAM resources are barley used.

Apart from the normal connection via velocity proxy and over the internet, I also tested with a local machine over 1 GbE connection directly to the server. Loading still seems to be too slow.

Is there some config, mod or other way to increase the sending of chunks to players? I know there is one in paper, that's why I'm curious. Do I miss something obvious here in general? Didn't ever had that kind of behaviour in the past.

submitted by /u/Donnjer
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